# EnvSimBench: A Benchmark for Evaluating and Improving LLM-Based Environment Simulation

arXiv: https://arxiv.org/abs/2605.07247 · HTML: https://mlsanity.com/paper/2605.07247/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 32 references that are in the map.
- First posted on arXiv 8 May 2026.

## Builds on (most cited first, 25 of 25)

- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Survey of Hallucination in Natural Language Generation](https://mlsanity.com/paper/2202.03629/) (2022)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Gorilla: Large Language Model Connected with Massive APIs](https://mlsanity.com/paper/2305.15334/) (2023)
- [ZeRO: Memory Optimizations Toward Training Trillion Parameter Models](https://mlsanity.com/paper/1910.02054/) (2019)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Siren's Song in the AI Ocean: A Survey on Hallucination in Large Language Models](https://mlsanity.com/paper/2309.01219/) (2023)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [Identifying the Risks of LM Agents with an LM-Emulated Sandbox](https://mlsanity.com/paper/2309.15817/) (2023)
- [Measuring and Improving Consistency in Pretrained Language Models](https://mlsanity.com/paper/2102.01017/) (2021)
- [AgentTuning: Enabling Generalized Agent Abilities for LLMs](https://mlsanity.com/paper/2310.12823/) (2023)
- [ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities](https://mlsanity.com/paper/2408.04682/) (2024)
- [MetaTool Benchmark for Large Language Models: Deciding Whether to Use Tools and Which to Use](https://mlsanity.com/paper/2310.03128/) (2023)
- [Large Language Model Agent: A Survey on Methodology, Applications and Challenges](https://mlsanity.com/paper/2503.21460/) (2025)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [APIGen-MT: Agentic Pipeline for Multi-Turn Data Generation via Simulated Agent-Human Interplay](https://mlsanity.com/paper/2504.03601/) (2025)
- [UserBench: An Interactive Gym Environment for User-Centric Agents](https://mlsanity.com/paper/2507.22034/) (2025)
- [EnvScaler: Scaling Tool-Interactive Environments for LLM Agent via Programmatic Synthesis](https://mlsanity.com/paper/2601.05808/) (2026)
- [Simulating Environments with Reasoning Models for Agent Training](https://mlsanity.com/paper/2511.01824/) (2025)

## Built on by (most cited first, 1 of 1)

- [NeutronGym: Physics-Graded Neutron Instrument Design for LLM Agents](https://mlsanity.com/paper/2610.03631/) (2026)

## Abstract (arXiv)

Scalable AI agents training relies on interactive environments that faithfully simulate the consequences of agent actions. Manually crafted environments are expensive to build, brittle to extend, and fundamentally limited in diversity. A promising direction is to replace manually crafted environments with LLM-simulated counterparts. However, this paradigm hinges on an unexamined core assumption: LLMs can accurately simulate environmental feedback. In practice, LLM-simulated environments suffer from hallucinations, logical inconsistencies, and silent state drift failures that corrupt agent reward signals and compound the construction costs that the paradigm was designed to eliminate. To address this gap, we propose EnvSimBench with four contributions: 1) We provide the first formal definition and operationalization of Environment Simulation Ability (EnvSim Ability) as a quantifiable research objective. 2) We construct EnvSimBench, a rigorous benchmark covering 400 samples across 167 diverse environments, equipped with verifiable labels and fine-grained difficulty stratification along three axes. 3) Systematic evaluations reveal that all state-of-the-art language models suffer from a universal state change cliff: they achieve near-perfect accuracy on tasks when the environment state remains invariant, yet fail catastrophically when multiple states need simultaneous updates. This finding exposes EnvSim Ability as a critical yet largely unaddressed capability gap. 4) We design a constraint-driven simulation pipeline that substantially reduces hallucination, boosts environment synthesis yield by 6.8%, and cuts costs by over 90%. Overall, EnvSimBench serves as both a diagnostic framework and a practical optimization path for reliable LLM-based environment simulation, establishing a foundation for scalable agent training. Code and data are available at https://github.com/cookieApril/EnvSimBench
