# Uncovering and Shaping the Latent Representation of 3D Scene Topology in Vision-Language Models

arXiv: https://arxiv.org/abs/2605.07148 · HTML: https://mlsanity.com/paper/2605.07148/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 42 of its 55 references that are in the map.
- First posted on arXiv 8 May 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 42)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering](https://mlsanity.com/paper/1612.00837/) (2016)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [The Linear Representation Hypothesis and the Geometry of Large Language Models](https://mlsanity.com/paper/2311.03658/) (2023)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Representation Learning on Graphs: Methods and Applications](https://mlsanity.com/paper/1709.05584/) (2017)
- [Causal Abstractions of Neural Networks](https://mlsanity.com/paper/2106.02997/) (2021)
- [Generic Attention-model Explainability for Interpreting Bi-Modal and Encoder-Decoder Transformers](https://mlsanity.com/paper/2103.15679/) (2021)
- [Emergent Linear Representations in World Models of Self-Supervised Sequence Models](https://mlsanity.com/paper/2309.00941/) (2023)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models](https://mlsanity.com/paper/2406.01584/) (2024)
- [Linear Representations of Sentiment in Large Language Models](https://mlsanity.com/paper/2310.15154/) (2023)
- [The Geometry of Categorical and Hierarchical Concepts in Large Language Models](https://mlsanity.com/paper/2406.01506/) (2024)
- [Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing](https://mlsanity.com/paper/2506.09965/) (2025)
- [Analyzing the Behavior of Visual Question Answering Models](https://mlsanity.com/paper/1606.07356/) (2016)
- [Interpreting CLIP with Sparse Linear Concept Embeddings (SpLiCE)](https://mlsanity.com/paper/2402.10376/) (2024)
- [Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas](https://mlsanity.com/paper/2503.01773/) (2025)
- [MindCube: Spatial Mental Modeling from Limited Views](https://mlsanity.com/paper/2506.21458/) (2025)
- [Scaling Spatial Intelligence with Multimodal Foundation Models](https://mlsanity.com/paper/2511.13719/) (2025)
- [On the Origins of Linear Representations in Large Language Models](https://mlsanity.com/paper/2403.03867/) (2024)
- [SpatialVID: A Large-Scale Video Dataset with Spatial Annotations](https://mlsanity.com/paper/2509.09676/) (2025)
- [Reasoning Paths with Reference Objects Elicit Quantitative Spatial Reasoning in Large Vision-Language Models](https://mlsanity.com/paper/2409.09788/) (2024)
- [ICLR: In-Context Learning of Representations](https://mlsanity.com/paper/2501.00070/) (2024)
- [Linear Spaces of Meanings: Compositional Structures in Vision-Language Models](https://mlsanity.com/paper/2302.14383/) (2023)
- [Beyond Semantics: Rediscovering Spatial Awareness in Vision-Language Models](https://mlsanity.com/paper/2503.17349/) (2025)
- [SpatialBench: Benchmarking Multimodal Large Language Models for Spatial Cognition](https://mlsanity.com/paper/2511.21471/) (2025)
- [Learning Continually by Spectral Regularization](https://mlsanity.com/paper/2406.06811/) (2024)
- [GSR-BENCH: A Benchmark for Grounded Spatial Reasoning Evaluation via Multimodal LLMs](https://mlsanity.com/paper/2406.13246/) (2024)

## Built on by (most cited first, 1 of 1)

- [Decodable Is Not Grounded: A Vision-Ablation Arbiter for VLM Spatial Reasoning](https://mlsanity.com/paper/2606.31257/) (2026)

## Abstract (arXiv)

Decades of cognitive science establish that humans navigate environments by forming cognitive maps, defined as allocentric and topology-preserving representations of 3D space. While modern Vision-Language Models (VLMs) demonstrate emergent spatial reasoning from 2D egocentric inputs, it remains unclear whether they construct an analogous 3D internal representation. In this paper, we demonstrate that current VLMs do possess a latent topological map of 3D scenes, but it is heavily overshadowed by non-geometric visual semantics, such as color and shape. By isolating this spatial subspace through cross-scene linear feature extraction, we extract a clean spatial subspace that causally controls the model's spatial outputs. We mathematically shape this latent representation and prove its correspondence to the Laplacian eigenmaps of the scene's 3D Gaussian-kernel graph, converging to the physical 3D space in the continuous limit. Motivated by this geometric identification, we further introduce a mathematically principled latent regularization method for VLMs, based on Dirichlet energy. Applying this single-term regularizer to a minimal 500-step supervised VLM fine-tuning (SFT) on simple synthetic data yields significant improvements on real-world spatial benchmarks, outperforming standard SFT and competitive baselines by up to 12.1% in spatial tasks involving scene topology understanding. Source code is available at https://github.com/pittisl/vlm-latent-shaping
