# Revisiting Adam for Streaming Reinforcement Learning

arXiv: https://arxiv.org/abs/2605.06764 · HTML: https://mlsanity.com/paper/2605.06764/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 32 references that are in the map.
- First posted on arXiv 7 May 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 16 of 16)

- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Stop Regressing: Training Value Functions via Classification for Scalable Deep RL](https://mlsanity.com/paper/2403.03950/) (2024)
- [Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research](https://mlsanity.com/paper/2011.14826/) (2020)
- [Atari-5: Distilling the Arcade Learning Environment down to Five Games](https://mlsanity.com/paper/2210.02019/) (2022)
- [Expected Eligibility Traces](https://mlsanity.com/paper/2007.01839/) (2020)
- [Streaming Deep Reinforcement Learning Finally Works](https://mlsanity.com/paper/2410.14606/) (2024)
- [A Greedy Approach to Adapting the Trace Parameter for Temporal Difference Learning](https://mlsanity.com/paper/1607.00446/) (2016)
- [MinAtar: An Atari-Inspired Testbed for Thorough and Reproducible Reinforcement Learning Experiments](https://mlsanity.com/paper/1903.03176/) (2019)
- [XQC: Well-conditioned Optimization Accelerates Deep Reinforcement Learning](https://mlsanity.com/paper/2509.25174/) (2025)
- [True Online Temporal-Difference Learning](https://mlsanity.com/paper/1512.04087/) (2015)
- [What Really Matters in Matrix-Whitening Optimizers?](https://mlsanity.com/paper/2510.25000/) (2025)
- [Rethinking the Foundations for Continual Reinforcement Learning](https://mlsanity.com/paper/2504.08161/) (2025)
- [Deep Reinforcement Learning with Gradient Eligibility Traces](https://mlsanity.com/paper/2507.09087/) (2025)

## Built on by (most cited first, 1 of 1)

- [Minimax Optimality of Shampoo for Nonstationary Stochastic Optimization](https://mlsanity.com/paper/2610.16923/) (2026)

## Abstract (arXiv)

Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, however, deep reinforcement learning walked the contrary path, augmenting agents with replay buffers or parallel sampling routines, in an effort to tame learning instability. Recently, this topic has been revisited by Elsayed et al. (2024), focusing on update computation through eligibility traces and modifications to the optimisation routine, resulting in the StreamQ algorithm. In this work we take a step back, investigating the efficacy of established updates, such as those implemented by DQN and C51 within this online setting. Not only do we find that they perform well, but through analysing how the optimisation algorithm generally, and Adam in particular, interacts with these updates, we contend that two properties are essential for robust performance: i) the derivative of the objective is to be bounded and ii) weight updates are variance-adjusted. Rigorous and exhaustive experimentation demonstrates that C51, which exhibits both characteristics, is competitive with StreamQ across a subset of 55 Atari games. Using these insights, we derive a variance-adjusted algorithm based on eligibility traces, termed Adaptive Q(λ), which approaches double the human baseline on the same subset, surpassing existing methods by all performance metrics.
