# ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting

arXiv: https://arxiv.org/abs/2605.06593 · HTML: https://mlsanity.com/paper/2605.06593/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 31 of its 78 references that are in the map.
- First posted on arXiv 7 May 2026.

## Placed in

- Offline RL and imitation learning from data / [Real-world robot offline RL](https://mlsanity.com/offlinerl/real-world-robot-offline-rl/)

## Builds on (most cited first, 30 of 31)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion](https://mlsanity.com/paper/2508.08241/) (2025)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [A Two-Timescale Framework for Bilevel Optimization: Complexity Analysis and Application to Actor-Critic](https://mlsanity.com/paper/2007.05170/) (2020)
- [A micro Lie theory for state estimation in robotics](https://mlsanity.com/paper/1812.01537/) (2018)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation](https://mlsanity.com/paper/2106.05969/) (2021)
- [Neural Kinematic Networks for Unsupervised Motion Retargetting](https://mlsanity.com/paper/1804.05653/) (2018)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis](https://mlsanity.com/paper/2006.07364/) (2020)
- [PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time](https://mlsanity.com/paper/2008.08880/) (2020)
- [AnyTop: Character Animation Diffusion with Any Topology](https://mlsanity.com/paper/2502.17327/) (2025)
- [UniCon: Universal Neural Controller For Physics-based Character Motion](https://mlsanity.com/paper/2011.15119/) (2020)
- [Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry](https://mlsanity.com/paper/2303.08658/) (2023)
- [Simulation and Retargeting of Complex Multi-Character Interactions](https://mlsanity.com/paper/2305.20041/) (2023)
- [Contact-Aware Retargeting of Skinned Motion](https://mlsanity.com/paper/2109.07431/) (2021)
- [Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence](https://mlsanity.com/paper/2508.13139/) (2025)
- [Animating Human Athletics](https://mlsanity.com/paper/2302.06108/) (2023)
- [MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks](https://mlsanity.com/paper/2112.10082/) (2021)
- [ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters](https://mlsanity.com/paper/2305.14792/) (2023)
- [Pose-aware Attention Network for Flexible Motion Retargeting by Body Part](https://mlsanity.com/paper/2306.08006/) (2023)
- [Physics-based Motion Retargeting from Sparse Inputs](https://mlsanity.com/paper/2307.01938/) (2023)
- [Swing-twist decomposition in Clifford algebra](https://mlsanity.com/paper/1506.05481/) (2015)
- [Multi-Contact Motion Retargeting using Whole-body Optimization of Full Kinematics and Sequential Force Equilibrium](https://mlsanity.com/paper/2206.00542/) (2022)
- [Bi-Level Motion Imitation for Humanoid Robots](https://mlsanity.com/paper/2410.01968/) (2024)

## Built on by (most cited first, 2 of 2)

- [VENOM: Versatile Embodied Network for Omni-bodied Motion tracking](https://mlsanity.com/paper/2606.16696/) (2026)
- [OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion](https://mlsanity.com/paper/2609.20566/) (2026)

## Abstract (arXiv)

Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.
