# Hitting Time Isomorphism for Multi-Stage Planning with Foundation Policies

arXiv: https://arxiv.org/abs/2605.06470 · HTML: https://mlsanity.com/paper/2605.06470/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 7 May 2026.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 23 of 23)

- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Modern Koopman Theory for Dynamical Systems](https://mlsanity.com/paper/2102.12086/) (2021)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [Does Zero-Shot Reinforcement Learning Exist?](https://mlsanity.com/paper/2209.14935/) (2022)
- [Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making](https://mlsanity.com/paper/2406.17098/) (2024)
- [Eigendecompositions of Transfer Operators in Reproducing Kernel Hilbert Spaces](https://mlsanity.com/paper/1712.01572/) (2017)
- [Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations](https://mlsanity.com/paper/2509.20478/) (2025)
- [Proto Successor Measure: Representing the Behavior Space of an RL Agent](https://mlsanity.com/paper/2411.19418/) (2024)
- [Learning invariant representations of time-homogeneous stochastic dynamical systems](https://mlsanity.com/paper/2307.09912/) (2023)
- [Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.07744/) (2025)

## Built on by (most cited first, 1 of 1)

- [ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/2609.36238/) (2026)

## Abstract (arXiv)

We present a new operator-theoretic representation learning framework for offline reinforcement learning that recovers the directed temporal geometry of a controlled Markov process from hitting time observations. While prior art often produces symmetric distances or fails to satisfy the triangle inequality, our framework learns a Hilbert-space displacement geometry where expected hitting times are realized as linear functionals of latent displacements. We prove that this representation exists under latent linear closure and is uniquely identifiable up to a bounded linear isomorphism. For finite-dimensional implementations, we show that global hitting-time error is bounded by one-step transition error amplified by the environment's transient spectral radius. Furthermore, we provide finite-sample guarantees accounting for approximation, statistical complexity, and trajectory-label mismatch. Derived from this theory, we curate Isomorphic Embedding Learning (IEL) as a new goal-agnostic foundation policy learning algorithm that anchors a HILP-style consistency objective with explicit hitting-time regression to ensure that the learned geometry reflects actual decision-time progress. This asymmetric and compositional structure enables robust graph-based multi-stage planning for long-horizon navigation. Our experiments demonstrate that IEL improves the state of the art of learning foundation policy policies from offline maze locomotion data. Our code can be found on https://github.com/MagnusBoock/IEL
