# Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics

arXiv: https://arxiv.org/abs/2605.06377 · HTML: https://mlsanity.com/paper/2605.06377/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Multi-agent reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 48 references that are in the map.
- First posted on arXiv 7 May 2026.

## Placed in

- Deep reinforcement learning methods / [Multi-agent reinforcement learning](https://mlsanity.com/deeprl/multi-agent-reinforcement-learning/)

## Builds on (most cited first, 24 of 24)

- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/1703.06182/) (2017)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [When Is Partially Observable Reinforcement Learning Not Scary?](https://mlsanity.com/paper/2204.08967/) (2022)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Partially Observable Markov Decision Processes in Robotics: A Survey](https://mlsanity.com/paper/2209.10342/) (2022)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Improving Policies via Search in Cooperative Partially Observable Games](https://mlsanity.com/paper/1912.02318/) (2019)
- [Learning in Observable POMDPs, without Computationally Intractable Oracles](https://mlsanity.com/paper/2206.03446/) (2022)
- [Sample-Efficient Reinforcement Learning of Partially Observable Markov Games](https://mlsanity.com/paper/2206.01315/) (2022)
- [Near Optimality of Finite Memory Feedback Policies in Partially Observed Markov Decision Processes](https://mlsanity.com/paper/2010.07452/) (2020)
- [Convergence of Finite Memory Q-Learning for POMDPs and Near Optimality of Learned Policies under Filter Stability](https://mlsanity.com/paper/2103.12158/) (2021)
- [On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games](https://mlsanity.com/paper/2202.00872/) (2022)
- [Independent and Decentralized Learning in Markov Potential Games](https://mlsanity.com/paper/2205.14590/) (2022)
- [Learning Parametric Closed-Loop Policies for Markov Potential Games](https://mlsanity.com/paper/1802.00899/) (2018)
- [Finite-Time Analysis of Natural Actor-Critic for POMDPs](https://mlsanity.com/paper/2202.09753/) (2022)
- [Learning Stationary Nash Equilibrium Policies in n-Player Stochastic Games with Independent Chains](https://mlsanity.com/paper/2201.12224/) (2022)
- [Stochastic Games for Smart Grid Energy Management with Prospect Prosumers](https://mlsanity.com/paper/1610.02067/) (2016)
- [Scalable Policy-Based RL Algorithms for POMDPs](https://mlsanity.com/paper/2510.06540/) (2025)
- [Markov Games with Decoupled Dynamics: Price of Anarchy and Sample Complexity](https://mlsanity.com/paper/2304.03840/) (2023)
- [Model-Based Learning of Near-Optimal Finite-Window Policies in POMDPs](https://mlsanity.com/paper/2604.01024/) (2026)

## Built on by (most cited first, 1 of 1)

- [Fully Online Decentralized Learning in Stochastic Games with Unknown Independent Chains](https://mlsanity.com/paper/2610.01181/) (2026)

## Abstract (arXiv)

We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization or information sharing, and suffers from sample and computational complexity that scales exponentially in the number of players. We focus on a subclass of POMGs with independent state transitions, where agents remain coupled through their rewards, and assume that the underlying fully observed Markov game is a Markov potential game. For this class, we present an independent learning algorithm in which players, observing only their own actions and observations and without communication, jointly converge to an approximate Nash equilibrium. Due to partial observability, optimal policies may in general depend on the full action-observation history. Under a filter stability assumption, we show that policies based on finite history windows provide sufficient approximation guarantees. This enables us to approximate the POMG by a surrogate Markov game that is near-potential, leading to quasi-polynomial sample and computational complexity for independent Nash equilibrium learning in the underlying POMG.
