# Spark3R: Asymmetric Token Reduction Makes Fast Feed-Forward 3D Reconstruction

arXiv: https://arxiv.org/abs/2605.06270 · HTML: https://mlsanity.com/paper/2605.06270/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Token pruning and merging for ViTs, one of 12 directions in Efficient LLM inference and serving.
- Builds on 33 of its 48 references that are in the map.
- First posted on arXiv 7 May 2026.

## Placed in

- Efficient LLM inference and serving / [Token pruning and merging for ViTs](https://mlsanity.com/inference/token-pruning-and-merging-for-vits/)

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Token Merging for Fast Stable Diffusion](https://mlsanity.com/paper/2303.17604/) (2023)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [Test-Time Training Done Right](https://mlsanity.com/paper/2505.23884/) (2025)
- [TTT3R: 3D Reconstruction as Test-Time Training](https://mlsanity.com/paper/2509.26645/) (2025)
- [VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences](https://mlsanity.com/paper/2507.16443/) (2025)
- [FastVGGT: Training-Free Acceleration of Visual Geometry Transformer](https://mlsanity.com/paper/2509.02560/) (2025)
- [Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory](https://mlsanity.com/paper/2507.02863/) (2025)
- [InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams](https://mlsanity.com/paper/2601.02281/) (2026)
- [Fast KV Compaction via Attention Matching](https://mlsanity.com/paper/2602.16284/) (2026)
- [ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training](https://mlsanity.com/paper/2603.04385/) (2026)
- [VGG-T3: Offline Feed-Forward 3D Reconstruction at Scale](https://mlsanity.com/paper/2602.23361/) (2026)
- [LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging](https://mlsanity.com/paper/2512.04939/) (2025)
- [3UR-LLM: An End-to-End Multimodal Large Language Model for 3D Scene Understanding](https://mlsanity.com/paper/2501.07819/) (2025)
- [ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes](https://mlsanity.com/paper/2509.24325/) (2025)

## Built on by (most cited first, 1 of 1)

- [PrePARE: Pre-AA Token Pruning for Frozen Multi-View Geometry Transformers](https://mlsanity.com/paper/2605.08371/) (2026)

## Abstract (arXiv)

Feed-forward 3D reconstruction models based on Vision Transformers can directly estimate scene geometry and camera poses from a small set of input images, but scaling them to video inputs with hundreds or thousands of frames remains challenging due to the quadratic cost of global attention layers. Recent token-merging methods accelerate these models by compressing the token sequence within the global attention layers, but they apply a uniform reduction to query tokens and key-value tokens, ignoring their functionally distinct roles in 3D reconstruction. In this work, we identify a key property of feed-forward 3D reconstruction models: query tokens encode view-specific geometric requests and are sensitive to compression, while key-value tokens represent shared scene context and tolerate aggressive compression. Guided by this insight, we propose Spark3R, a training-free acceleration framework that decouples the compression of query tokens and key-value tokens by assigning distinct reduction factors, with intra-group token merging applied to query tokens and lightweight token pruning to key-value tokens. Additionally, Spark3R adaptively adjusts the key-value reduction factor across layers, further improving the quality-efficiency trade-off. As a plug-and-play framework requiring no retraining, Spark3R integrates directly into multiple pretrained feed-forward 3D reconstruction models, including VGGT, π3, Depth-Anything-3, and VGGT-Omega, and achieves up to 28× speedup on 1,000-frame inputs while maintaining competitive reconstruction quality.
