# Bandit Learning in General Open Multi-agent Systems

arXiv: https://arxiv.org/abs/2605.06202 · HTML: https://mlsanity.com/paper/2605.06202/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 57 references that are in the map.
- First posted on arXiv 7 May 2026.

## Builds on (most cited first, 19 of 19)

- [LLM-Based Multi-Agent Systems for Software Engineering: Literature Review, Vision and the Road Ahead](https://mlsanity.com/paper/2404.04834/) (2024)
- [Distributed Cooperative Decision-Making in Multiarmed Bandits: Frequentist and Bayesian Algorithms](https://mlsanity.com/paper/1606.00911/) (2016)
- [Social Learning in Multi Agent Multi Armed Bandits](https://mlsanity.com/paper/1910.02100/) (2019)
- [Optima: Optimizing Effectiveness and Efficiency for LLM-Based Multi-Agent System](https://mlsanity.com/paper/2410.08115/) (2024)
- [The Gossiping Insert-Eliminate Algorithm for Multi-Agent Bandits](https://mlsanity.com/paper/2001.05452/) (2020)
- [Distributed Cooperative Decision Making in Multi-agent Multi-armed Bandits](https://mlsanity.com/paper/2003.01312/) (2020)
- [On Distributed Cooperative Decision-Making in Multiarmed Bandits](https://mlsanity.com/paper/1512.06888/) (2015)
- [Multi-Agent Multi-Armed Bandits with Limited Communication](https://mlsanity.com/paper/2102.08462/) (2021)
- [Online Multi-LLM Selection via Contextual Bandits under Unstructured Context Evolution](https://mlsanity.com/paper/2506.17670/) (2025)
- [Scalable Neural Contextual Bandit for Recommender Systems](https://mlsanity.com/paper/2306.14834/) (2023)
- [Privacy-Preserving Communication-Efficient Federated Multi-Armed Bandits](https://mlsanity.com/paper/2111.01570/) (2021)
- [An Information-Theoretic Analysis of Nonstationary Bandit Learning](https://mlsanity.com/paper/2302.04452/) (2023)
- [Decentralized Randomly Distributed Multi-agent Multi-armed Bandit with Heterogeneous Rewards](https://mlsanity.com/paper/2306.05579/) (2023)
- [Survey: Multi-Armed Bandits Meet Large Language Models](https://mlsanity.com/paper/2505.13355/) (2025)
- [A High Performance, Low Complexity Algorithm for Multi-Player Bandits Without Collision Sensing Information](https://mlsanity.com/paper/2102.10200/) (2021)
- [Optimization and Learning in Open Multi-Agent Systems](https://mlsanity.com/paper/2501.16847/) (2025)
- [Heterogeneous Multi-agent Multi-armed Bandits on Stochastic Block Models](https://mlsanity.com/paper/2502.08003/) (2025)
- [Decentralized Blockchain-based Robust Multi-agent Multi-armed Bandit](https://mlsanity.com/paper/2402.04417/) (2024)
- [Distributed Coordination Algorithms with Efficient Communication for Open Multi-Agent Systems with Dynamic Communication Links and Processing Delays](https://mlsanity.com/paper/2603.08038/) (2026)

## Abstract (arXiv)

Recent developments in digital platforms have highlighted the prevalence of open systems, where agents can arrive and depart over time. While bandit learning in open systems has recently received initial attention, existing work imposes structural assumptions that are frequently violated in practice. A learning paradigm for general open systems creates fresh challenges: newly arriving agents induce endogenous non-stationarity; agent patterns determine how quickly information accumulates; and new agents make regret scale further with the time horizon. To this end, we formulate a unified open-system bandit problem with general dynamics, including heterogeneous rewards and general agent patterns. We introduce new concepts to capture the inherent complexities: the pre-training degree of new agents quantifies how much information an agent carries upon entry, stability measures the impact of new agents on the system, and global dynamic regret compares the cumulative expected reward of all active agents with that of the varying optimal arms. We develop certified global-UCB learning methodologies with provable guarantees. Our regret bounds reveal that entry uncertainty enters linearly via the pre-training degree, while in stable regimes, regret is governed by the time needed to identify a persistent optimal arm, as well as by the agent patterns. We further show that these dependencies are tight via lower bounds in hard instances.
