# Closing the Loop: Unified 3D Scene Generation and Immersive Interaction via LLM-RL Coupling

arXiv: https://arxiv.org/abs/2605.05711 · HTML: https://mlsanity.com/paper/2605.05711/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 51 references that are in the map.
- First posted on arXiv 7 May 2026.

## Builds on (most cited first, 13 of 13)

- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Mistral 7B](https://mlsanity.com/paper/2310.06825/) (2023)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [The Falcon Series of Open Language Models](https://mlsanity.com/paper/2311.16867/) (2023)
- [VLA-RL: Towards Masterful and General Robotic Manipulation with Scalable Reinforcement Learning](https://mlsanity.com/paper/2505.18719/) (2025)
- [DeepSeekMath-V2: Towards Self-Verifiable Mathematical Reasoning](https://mlsanity.com/paper/2511.22570/) (2025)
- [Instruct and Extract: Instruction Tuning for On-Demand Information Extraction](https://mlsanity.com/paper/2310.16040/) (2023)
- [Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning](https://mlsanity.com/paper/2506.05341/) (2025)
- [Exploratory Memory-Augmented LLM Agent via Hybrid On- and Off-Policy Optimization](https://mlsanity.com/paper/2602.23008/) (2026)
- [Towards Long-Lived Robots: Continual Learning VLA Models via Reinforcement Fine-Tuning](https://mlsanity.com/paper/2602.10503/) (2026)
- [Reinforcement Learning for Large Model: A Survey](https://mlsanity.com/paper/2508.08189/) (2025)
- [Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality](https://mlsanity.com/paper/2504.17331/) (2025)
- [LogicEnvGen: Task-Logic Driven Generation of Diverse Simulated Environments for Embodied AI](https://mlsanity.com/paper/2601.13556/) (2026)

## Abstract (arXiv)

Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the adaptability and immersive potential of interactive multimedia systems. This paper presents a unified framework that closes the loop between language-driven 3D scene generation and immersive user interaction. Given natural language instructions, the system first constructs structured scene representations using LLMs, and then optimizes spatial layouts via reinforcement learning under geometric and semantic constraints. The generated environments are deployed in a virtual reality setting to facilitate HRI-in-the-loop, where user interactions provide continuous feedback to align generated content with human perception and usability. By tightly coupling generation and interaction, the proposed framework enables more responsive, adaptive, and realistic multimedia experiences. Experiments on the ALFRED benchmark demonstrate state-of-the-art performance in task-based scene generation. Furthermore, qualitative results and user studies show consistent improvements in immersion, interaction quality, and task efficiency, highlighting the importance of closed-loop integration of generation and interaction for next-generation multimedia systems. Our project page can be found at https://proj-showcase.github.io/h3ds/.
