# Differential Privacy in the Extensive-Form Bandit Problem

arXiv: https://arxiv.org/abs/2605.05266 · HTML: https://mlsanity.com/paper/2605.05266/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 16 references that are in the map.
- First posted on arXiv 6 May 2026.

## Builds on (most cited first, 12 of 12)

- [Explore no more: Improved high-probability regret bounds for non-stochastic bandits](https://mlsanity.com/paper/1506.03271/) (2015)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Achieving Privacy in the Adversarial Multi-Armed Bandit](https://mlsanity.com/paper/1701.04222/) (2017)
- [Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall](https://mlsanity.com/paper/2106.06279/) (2021)
- [Differentially Private Policy Evaluation](https://mlsanity.com/paper/1603.02010/) (2016)
- [Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Games](https://mlsanity.com/paper/2103.04546/) (2021)
- [Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria](https://mlsanity.com/paper/2105.12954/) (2021)
- [Adapting to game trees in zero-sum imperfect information games](https://mlsanity.com/paper/2212.12567/) (2022)
- [Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive Adversaries](https://mlsanity.com/paper/2504.00461/) (2025)
- [Nearest Neighbour with Bandit Feedback](https://mlsanity.com/paper/2306.13773/) (2023)
- [Faster Rates for Private Adversarial Bandits](https://mlsanity.com/paper/2505.21790/) (2025)
- [Fast EXP3 Algorithms](https://mlsanity.com/paper/2512.11201/) (2025)

## Built on by (most cited first, 1 of 1)

- [Tracking the Best Strategy in an Extensive-Form Game](https://mlsanity.com/paper/2608.09501/) (2026)

## Abstract (arXiv)

We consider the extensive-form bandit problem, where on each trial the learner (a user coordinated by a server) plays an extensive-form game against an oblivious adversary, observing the information sets it finds itself in as well as the resulting payoff/loss. We give an algorithm for this problem that satisfies ε-local differential privacy and attains a regret of tildeO(√Aln(S)T/ε), where A is the total number of actions that the learner can possibly take, S is the number of the learner's possible reduced strategies, and T is the number of trials. On each trial, the time complexity of our algorithm is, up to a factor logarithmic in the maximum number of actions at an infoset, equal to the time required for the server to transmit the reduced strategy to the user. We note that local differential privacy is the strongest version of differential privacy and, to the best of our knowledge, this is the first work to study differential privacy of any form in the extensive-form bandit problem.
