# LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

arXiv: https://arxiv.org/abs/2605.05187 · HTML: https://mlsanity.com/paper/2605.05187/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 34 of its 45 references that are in the map.
- First posted on arXiv 6 May 2026.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [InternVideo: General Video Foundation Models via Generative and Discriminative Learning](https://mlsanity.com/paper/2212.03191/) (2022)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [SWIFT:A Scalable lightWeight Infrastructure for Fine-Tuning](https://mlsanity.com/paper/2408.05517/) (2024)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness](https://mlsanity.com/paper/2503.21755/) (2025)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling](https://mlsanity.com/paper/2207.02595/) (2022)
- [Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation](https://mlsanity.com/paper/2410.05363/) (2024)
- [WonderJourney: Going from Anywhere to Everywhere](https://mlsanity.com/paper/2312.03884/) (2023)
- [WorldScore: A Unified Evaluation Benchmark for World Generation](https://mlsanity.com/paper/2504.00983/) (2025)
- [CamI2V: Camera-Controlled Image-to-Video Diffusion Model](https://mlsanity.com/paper/2410.15957/) (2024)
- [WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models](https://mlsanity.com/paper/2602.08971/) (2026)
- [VideoScore2: Think before You Score in Generative Video Evaluation](https://mlsanity.com/paper/2509.22799/) (2025)
- [Q-Bench-Video: Benchmarking the Video Quality Understanding of LMMs](https://mlsanity.com/paper/2409.20063/) (2024)
- [KVQ: Kwai Video Quality Assessment for Short-form Videos](https://mlsanity.com/paper/2402.07220/) (2024)
- [FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesis](https://mlsanity.com/paper/2503.13265/) (2025)
- [EX-4D: EXtreme Viewpoint 4D Video Synthesis via Depth Watertight Mesh](https://mlsanity.com/paper/2506.05554/) (2025)

## Built on by (most cited first, 1 of 1)

- [VeriPhy: Agentic Physical Reasoning for World Model Evaluation and Refinement](https://mlsanity.com/paper/2609.03153/) (2026)

## Abstract (arXiv)

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.
