# Adaptive Policy Selection and Fine-Tuning under Interaction Budgets for Offline-to-Online Reinforcement Learning

arXiv: https://arxiv.org/abs/2605.05123 · HTML: https://mlsanity.com/paper/2605.05123/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 33 of its 47 references that are in the map.
- First posted on arXiv 6 May 2026.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 33)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Batch Policy Learning under Constraints](https://mlsanity.com/paper/1903.08738/) (2019)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Offline RL Without Off-Policy Evaluation](https://mlsanity.com/paper/2106.08909/) (2021)
- [PLAS: Latent Action Space for Offline Reinforcement Learning](https://mlsanity.com/paper/2011.07213/) (2020)
- [Hyperparameter Selection for Offline Reinforcement Learning](https://mlsanity.com/paper/2007.09055/) (2020)
- [A Review of Off-Policy Evaluation in Reinforcement Learning](https://mlsanity.com/paper/2212.06355/) (2022)
- [d3rlpy: An Offline Deep Reinforcement Learning Library](https://mlsanity.com/paper/2111.03788/) (2021)
- [NeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning](https://mlsanity.com/paper/2102.00714/) (2021)
- [Active Offline Policy Selection](https://mlsanity.com/paper/2106.10251/) (2021)
- [Showing Your Offline Reinforcement Learning Work: Online Evaluation Budget Matters](https://mlsanity.com/paper/2110.04156/) (2021)
- [Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality](https://mlsanity.com/paper/2202.06450/) (2022)

## Built on by (most cited first, 1 of 1)

- [Active Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2607.11720/) (2026)

## Abstract (arXiv)

In offline-to-online reinforcement learning (O2O-RL), policies are first safely trained offline using previously collected datasets and then further fine-tuned for tasks via limited online interactions. In a typical O2O-RL pipeline, candidate policies trained with offline RL are evaluated via either off-policy evaluation (OPE) or online evaluation (OE). The policy with the highest estimated value is then deployed and continually fine-tuned. However, this setup has two main issues. First, OPE can be unreliable, making it risky to deploy a policy based solely on those estimates, whereas OE may identify a viable policy with substantial online interaction, which could have been used for fine-tuning. Second--and more importantly--it is also often not possible to determine a priori whether a pretrained policy will improve with post-deployment fine-tuning, especially in non-stationary environments. As a result, procedures committing to a single deployed policy are impractical in many real-world settings. Moreover, a naive remedy that exhaustively fine-tunes all candidates would violate interaction budget constraints and is likewise infeasible. In this paper, we propose a novel adaptive approach for policy selection and fine-tuning under online interaction budgets in O2O-RL. Following the standard pipeline, we first train a set of candidate policies with different offline RL algorithms and hyperparameters; we then perform OPE to obtain initial performance estimates. We next adaptively select and fine-tune the policies based on their predicted performance via an upper-confidence-bound approach thereby making efficient use of online interactions. We demonstrate that our approach improves upon O2O-RL baselines with various benchmarks.
