# Chaotic Contrastive Learning for Robust Texture Classification

arXiv: https://arxiv.org/abs/2605.05012 · HTML: https://mlsanity.com/paper/2605.05012/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 47 references that are in the map.
- First posted on arXiv 6 May 2026.

## Builds on (most cited first, 18 of 18)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Describing Textures in the Wild](https://mlsanity.com/paper/1311.3618/) (2013)
- [ConvNeXt V2: Co-designing and Scaling ConvNets with Masked Autoencoders](https://mlsanity.com/paper/2301.00808/) (2023)
- [Self-supervised Learning: Generative or Contrastive](https://mlsanity.com/paper/2006.08218/) (2020)
- [A Survey on Self-supervised Learning: Algorithms, Applications, and Future Trends](https://mlsanity.com/paper/2301.05712/) (2023)
- [Material Recognition in the Wild with the Materials in Context Database](https://mlsanity.com/paper/1412.0623/) (2014)
- [Self-Supervised Material and Texture Representation Learning for Remote Sensing Tasks](https://mlsanity.com/paper/2112.01715/) (2021)
- [Deep TEN: Texture Encoding Network](https://mlsanity.com/paper/1612.02844/) (2016)
- [Deep filter banks for texture recognition, description, and segmentation](https://mlsanity.com/paper/1507.02620/) (2015)
- [RADAM: Texture Recognition through Randomized Aggregated Encoding of Deep Activation Maps](https://mlsanity.com/paper/2303.04554/) (2023)
- [Differential Angular Imaging for Material Recognition](https://mlsanity.com/paper/1612.02372/) (2016)
- [A Comparative Survey of Vision Transformers for Feature Extraction in Texture Analysis](https://mlsanity.com/paper/2406.06136/) (2024)
- [VisGraphNet: a complex network interpretation of convolutional neural features](https://mlsanity.com/paper/2108.12490/) (2021)
- [Fractal measures of image local features: an application to texture recognition](https://mlsanity.com/paper/2108.12491/) (2021)
- [MixDiff: Mixing Natural and Synthetic Images for Robust Self-Supervised Representations](https://mlsanity.com/paper/2406.12368/) (2024)

## Abstract (arXiv)

Texture classification is a pivotal task in computer vision, presenting unique challenges due to high inter-class similarity and the sensitivity of structural patterns to scale and illumination changes. While Convolutional Neural Networks (CNNs) and recent Vision Transformers have set performance benchmarks, they often require extensive labeled datasets or struggle to generalize across domains due to an over-reliance on color and shape features. This paper introduces a novel framework that synergizes Self-Supervised Learning (SSL) with deterministic chaotic dynamics. We propose a chaotic contrastive pre-training strategy, where pixel-wise chaotic maps, specifically Logistic, Tent, and Sine maps, act as non-linear data augmentation techniques. These chaotic perturbations, grounded in ergodic theory, force the network to learn topologically robust features by mimicking complex environmental noise and reflectance variations. Furthermore, we introduce an attention-based feature ensemble that fuses high-level semantic representations from a supervised large backbone with low-frequency structural features from a chaos-pretrained tiny encoder. Experimental results on six texture benchmarks (FMD, UMD, KTH-TIPS2-b, DTD, GTOS, and 1200Tex) demonstrate the superiority of the proposed method, outperforming state-of-the-art approaches and achieving promising accuracies on all the analyzed datasets.
