# On-line Learning in Tree MDPs by Treating Policies as Bandit Arms

arXiv: https://arxiv.org/abs/2605.04979 · HTML: https://mlsanity.com/paper/2605.04979/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 55 references that are in the map.
- First posted on arXiv 6 May 2026.

## Builds on (most cited first, 19 of 19)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Non-Asymptotic Gap-Dependent Regret Bounds for Tabular MDPs](https://mlsanity.com/paper/1905.03814/) (2019)
- [Policy Certificates: Towards Accountable Reinforcement Learning](https://mlsanity.com/paper/1811.03056/) (2018)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [Fine-Grained Gap-Dependent Bounds for Tabular MDPs via Adaptive Multi-Step Bootstrap](https://mlsanity.com/paper/2102.04692/) (2021)
- [Beyond No Regret: Instance-Dependent PAC Reinforcement Learning](https://mlsanity.com/paper/2108.02717/) (2021)
- [Planning in Markov Decision Processes with Gap-Dependent Sample Complexity](https://mlsanity.com/paper/2006.05879/) (2020)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Optimistic PAC Reinforcement Learning: the Instance-Dependent View](https://mlsanity.com/paper/2207.05852/) (2022)
- [Joint Policy Search for Multi-agent Collaboration with Imperfect Information](https://mlsanity.com/paper/2008.06495/) (2020)
- [Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games](https://mlsanity.com/paper/2103.04539/) (2021)
- [Towards Instance-Optimality in Online PAC Reinforcement Learning](https://mlsanity.com/paper/2311.05638/) (2023)
- [Sharp Gap-Dependent Variance-Aware Regret Bounds for Tabular MDPs](https://mlsanity.com/paper/2506.06521/) (2025)
- [A View of the Certainty-Equivalence Method for PAC RL as an Application of the Trajectory Tree Method](https://mlsanity.com/paper/2501.02652/) (2025)
- [Towards Using Fully Observable Policies for POMDPs](https://mlsanity.com/paper/2207.11737/) (2022)

## Abstract (arXiv)

A Tree Markov Decision Problem (T-MDP) is a finite-horizon MDP with a starting state s1, in which every state is reachable from s1 through exactly one state-action trajectory. T-MDPs arise naturally as abstractions of decision making in sequential games with perfect recall, against stationary opponents. We consider the problem of on-line learning in T-MDPs, both in the PAC and the regret-minimisation regimes. We show that well-known bandit algorithms -- textscLucb and textscUcb -- can be applied on T-MDPs by treating each policy as an arm. The apparent technical challenge in this approach is that the number of policies is exponential in the number of states. Our main innovation is in the design of confidence bounds based on data shared by the policies, so that the bandit algorithms can yet be implemented with polynomial memory and per-step computation. We obtain instance-dependent upper bounds on sample complexity and regret that sum a ``gap term'' from every terminal state, rather than every policy. Empirically, our algorithms consistently outperform available alternatives on a suite of hidden-information games.
