# StoryAlign: Evaluating and Training Reward Models for Story Generation

arXiv: https://arxiv.org/abs/2605.04831 · HTML: https://mlsanity.com/paper/2605.04831/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Human values and AI feedback alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 33 of its 42 references that are in the map.
- First posted on arXiv 6 May 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Human values and AI feedback alignment](https://mlsanity.com/alignment/human-values-and-ai-feedback-alignment/)

## Builds on (most cited first, 30 of 33)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment](https://mlsanity.com/paper/2303.16634/) (2023)
- [Hierarchical Neural Story Generation](https://mlsanity.com/paper/1805.04833/) (2018)
- [Large Language Monkeys: Scaling Inference Compute with Repeated Sampling](https://mlsanity.com/paper/2407.21787/) (2024)
- [UltraFeedback: Boosting Language Models with Scaled AI Feedback](https://mlsanity.com/paper/2310.01377/) (2023)
- [Interpretable Preferences via Multi-Objective Reward Modeling and Mixture-of-Experts](https://mlsanity.com/paper/2406.12845/) (2024)
- [Skywork-Reward: Bag of Tricks for Reward Modeling in LLMs](https://mlsanity.com/paper/2410.18451/) (2024)
- [Monte Carlo Tree Search Boosts Reasoning via Iterative Preference Learning](https://mlsanity.com/paper/2405.00451/) (2024)
- [Art or Artifice? Large Language Models and the False Promise of Creativity](https://mlsanity.com/paper/2309.14556/) (2023)
- [Regularizing Hidden States Enables Learning Generalizable Reward Model for LLMs](https://mlsanity.com/paper/2406.10216/) (2024)
- [Strategies for Structuring Story Generation](https://mlsanity.com/paper/1902.01109/) (2019)
- [Verbosity Bias in Preference Labeling by Large Language Models](https://mlsanity.com/paper/2310.10076/) (2023)
- [EQ-Bench: An Emotional Intelligence Benchmark for Large Language Models](https://mlsanity.com/paper/2312.06281/) (2023)
- [Are Large Language Models Capable of Generating Human-Level Narratives?](https://mlsanity.com/paper/2407.13248/) (2024)
- [Quantile Regression for Distributional Reward Models in RLHF](https://mlsanity.com/paper/2409.10164/) (2024)
- [A Comprehensive Survey of Reward Models: Taxonomy, Applications, Challenges, and Future](https://mlsanity.com/paper/2504.12328/) (2025)
- [Agentic Reward Modeling: Integrating Human Preferences with Verifiable Correctness Signals for Reliable Reward Systems](https://mlsanity.com/paper/2502.19328/) (2025)
- [QwenLong-L1: Towards Long-Context Large Reasoning Models with Reinforcement Learning](https://mlsanity.com/paper/2505.17667/) (2025)
- [Writing-Zero: Bridge the Gap Between Non-verifiable Tasks and Verifiable Rewards](https://mlsanity.com/paper/2506.00103/) (2025)
- [LitBench: A Benchmark and Dataset for Reliable Evaluation of Creative Writing](https://mlsanity.com/paper/2507.00769/) (2025)
- [Do Language Models Enjoy Their Own Stories? Prompting Large Language Models for Automatic Story Evaluation](https://mlsanity.com/paper/2405.13769/) (2024)
- [Generating Long-form Story Using Dynamic Hierarchical Outlining with Memory-Enhancement](https://mlsanity.com/paper/2412.13575/) (2024)
- [AI-Slop to AI-Polish? Aligning Language Models through Edit-Based Writing Rewards and Test-time Computation](https://mlsanity.com/paper/2504.07532/) (2025)
- [Open-world Story Generation with Structured Knowledge Enhancement: A Comprehensive Survey](https://mlsanity.com/paper/2212.04634/) (2022)
- [StoryWriter: A Multi-Agent Framework for Long Story Generation](https://mlsanity.com/paper/2506.16445/) (2025)
- [What Makes a Good Story and How Can We Measure It? A Comprehensive Survey of Story Evaluation](https://mlsanity.com/paper/2408.14622/) (2024)
- [Navigating the Path of Writing: Outline-guided Text Generation with Large Language Models](https://mlsanity.com/paper/2404.13919/) (2024)
- [A Cognitive Writing Perspective for Constrained Long-Form Text Generation](https://mlsanity.com/paper/2502.12568/) (2025)
- [MoPS: Modular Story Premise Synthesis for Open-Ended Automatic Story Generation](https://mlsanity.com/paper/2406.05690/) (2024)

## Built on by (most cited first, 1 of 1)

- [Towards High-Level Semantic Intelligence](https://mlsanity.com/paper/2607.24082/) (2026)

## Abstract (arXiv)

Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains 1,133 high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only 66.3% accuracy. To address this limitation, we construct roughly 100,000 high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.
