# Reward-Decomposed Reinforcement Learning for Immersive Video Role-Playing

arXiv: https://arxiv.org/abs/2605.04733 · HTML: https://mlsanity.com/paper/2605.04733/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 40 of its 64 references that are in the map.
- First posted on arXiv 6 May 2026.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)

## Builds on (most cited first, 30 of 40)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering](https://mlsanity.com/paper/1906.02467/) (2019)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [Long Context Transfer from Language to Vision](https://mlsanity.com/paper/2406.16852/) (2024)
- [Video-R1: Reinforcing Video Reasoning in MLLMs](https://mlsanity.com/paper/2503.21776/) (2025)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [VideoChat-R1: Enhancing Spatio-Temporal Perception via Reinforcement Fine-Tuning](https://mlsanity.com/paper/2504.06958/) (2025)
- [InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviews](https://mlsanity.com/paper/2310.17976/) (2023)
- [HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World](https://mlsanity.com/paper/2309.17024/) (2023)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment](https://mlsanity.com/paper/2401.12474/) (2024)
- [VideoRFT: Incentivizing Video Reasoning Capability in MLLMs via Reinforced Fine-Tuning](https://mlsanity.com/paper/2505.12434/) (2025)
- [DeepStory: Video Story QA by Deep Embedded Memory Networks](https://mlsanity.com/paper/1707.00836/) (2017)
- [TinyLLaVA-Video-R1: Towards Smaller LMMs for Video Reasoning](https://mlsanity.com/paper/2504.09641/) (2025)
- [VideoGLaMM: A Large Multimodal Model for Pixel-Level Visual Grounding in Videos](https://mlsanity.com/paper/2411.04923/) (2024)
- ["Let Your Characters Tell Their Story": A Dataset for Character-Centric Narrative Understanding](https://mlsanity.com/paper/2109.05438/) (2021)
- [The Oscars of AI Theater: A Survey on Role-Playing with Language Models](https://mlsanity.com/paper/2407.11484/) (2024)
- [Enhancing Persona Consistency for LLMs' Role-Playing using Persona-Aware Contrastive Learning](https://mlsanity.com/paper/2503.17662/) (2025)

## Abstract (arXiv)

Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives. We study video-grounded role-playing dialogue and introduce EBM-RL (Eye--Brain--Mouth Reinforcement Learning), a decoupled GRPO-based framework that separates observation (<perception>), reasoning (<think>), and utterance generation (<answer>). This design mimics the human See-Think-Speak process, enabling the model to ground dialogue in visual perception before reasoning and response generation. To optimize this See-Think-Speak process, EBM-RL integrates complementary rewards for scene--text alignment, perceptual--cognitive utility, answer faithfulness, and format consistency. Extensive experiments show that EBM-RL substantially outperforms text-only role-playing baselines and larger-scale vision-language models on our immersive role-playing benchmark, improving both visual-atmosphere consistency and character authenticity. Moreover, EBM-RL demonstrates strong zero-shot transfer to out-of-domain VideoQA benchmarks without additional fine-tuning. We also release an open-source dataset for video-grounded role-playing dialogue.
