# SPHERE: Mitigating the Loss of Spectral Plasticity in Mixture-of-Experts for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2605.04712 · HTML: https://mlsanity.com/paper/2605.04712/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in MoE in reinforcement learning and robotics, one of 12 directions in Mixture-of-experts.
- Builds on 34 of its 46 references that are in the map.
- First posted on arXiv 6 May 2026.

## Placed in

- Mixture-of-experts / [MoE in reinforcement learning and robotics](https://mlsanity.com/moe/moe-in-reinforcement-learning-and-robotics/)
- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 34)

- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [DeepSeekMoE: Towards Ultimate Expert Specialization in Mixture-of-Experts Language Models](https://mlsanity.com/paper/2401.06066/) (2024)
- [Optimizing Neural Networks with Kronecker-factored Approximate Curvature](https://mlsanity.com/paper/1503.05671/) (2015)
- [Wide Neural Networks of Any Depth Evolve as Linear Models Under Gradient Descent](https://mlsanity.com/paper/1902.06720/) (2019)
- [Mixture-of-Experts with Expert Choice Routing](https://mlsanity.com/paper/2202.09368/) (2022)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [The Dormant Neuron Phenomenon in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.12902/) (2023)
- [Understanding plasticity in neural networks](https://mlsanity.com/paper/2303.01486/) (2023)
- [The Low-Rank Simplicity Bias in Deep Networks](https://mlsanity.com/paper/2103.10427/) (2021)
- [Practical Gauss-Newton Optimisation for Deep Learning](https://mlsanity.com/paper/1706.03662/) (2017)
- [A Kronecker-factored approximate Fisher matrix for convolution layers](https://mlsanity.com/paper/1602.01407/) (2016)
- [Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learning](https://mlsanity.com/paper/2010.14498/) (2020)
- [Understanding and Preventing Capacity Loss in Reinforcement Learning](https://mlsanity.com/paper/2204.09560/) (2022)
- [Loss of Plasticity in Continual Deep Reinforcement Learning](https://mlsanity.com/paper/2303.07507/) (2023)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [Disentangling the Causes of Plasticity Loss in Neural Networks](https://mlsanity.com/paper/2402.18762/) (2024)
- [Mixtures of Experts Unlock Parameter Scaling for Deep RL](https://mlsanity.com/paper/2402.08609/) (2024)
- [Transient Non-Stationarity and Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2006.05826/) (2020)
- [Learning Continually by Spectral Regularization](https://mlsanity.com/paper/2406.06811/) (2024)
- [Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages](https://mlsanity.com/paper/2310.07418/) (2023)
- [Directions of Curvature as an Explanation for Loss of Plasticity](https://mlsanity.com/paper/2312.00246/) (2023)
- [A Study of Plasticity Loss in On-Policy Deep Reinforcement Learning](https://mlsanity.com/paper/2405.19153/) (2024)
- [MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning](https://mlsanity.com/paper/2410.14972/) (2024)
- [MoE-Loco: Mixture of Experts for Multitask Locomotion](https://mlsanity.com/paper/2503.08564/) (2025)
- [Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churn](https://mlsanity.com/paper/2506.00592/) (2025)
- [Mixture of Experts in a Mixture of RL settings](https://mlsanity.com/paper/2406.18420/) (2024)
- [Parseval Regularization for Continual Reinforcement Learning](https://mlsanity.com/paper/2412.07224/) (2024)

## Built on by (most cited first, 2 of 2)

- [RES-DARE: Failure-Aware Expert Adaptation and Rollback-Safe Self-Repair for Intrusion Detection](https://mlsanity.com/paper/2607.02687/) (2026)
- [Beyond Forgetting: Diagnosing and Harnessing Shared Reasoning in Continual RLVR](https://mlsanity.com/paper/2608.18574/) (2026)

## Abstract (arXiv)

In deep reinforcement learning (DRL), an agent is trained from a stream of experience. In a continual learning setting, such agents can suffer from plasticity loss: their ability to learn new skills from new experiences diminishes over training. Recently, Mixture-of-Experts (MoE) networks have been reported to enable scaling laws and facilitate the learning of diverse skills. However, in continual reinforcement learning settings, their performance can degenerate as learning proceeds, indicating a loss of plasticity. To address this, building on Neural Tangent Kernel (NTK) theory, we formalize the plasticity loss in MoE policies as a loss of spectral plasticity. We then derive a tractable proxy for spectral plasticity, one expressible in terms of individual expert feature matrices. Leveraging this proxy, we introduce SPHERE, a practical Parseval penalty tailored for MoE-based policies that alleviates the loss of spectral plasticity. On MetaWorld and HumanoidBench, SPHERE improves average success under continual RL by 133% and 50% over an unregularized MoE baseline, while maintaining higher spectral plasticity throughout training.
