# SigLoMa: Learning Open-World Quadrupedal Loco-Manipulation from Ego-Centric Vision

arXiv: https://arxiv.org/abs/2605.03846 · HTML: https://mlsanity.com/paper/2605.03846/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 May 2026.

## Built on by (most cited first, 1 of 1)

- [TONAV: Task-Oriented Navigation and Action-Velocity Chunk Learning for Articulated Object Quadrupedal Mobile Manipulation](https://mlsanity.com/paper/2608.22296/) (2026)

## Abstract (arXiv)

Designing an open-world quadrupedal loco-manipulation system is highly challenging. Traditional reinforcement learning frameworks utilizing exteroception often suffer from extreme sample inefficiency and massive sim-to-real gaps. Furthermore, the inherent latency of visual tracking fundamentally conflicts with the high-frequency demands of precise floating-base control. Consequently, existing systems lean heavily on expensive external motion capture and off-board computation. To eliminate these dependencies, we present SigLoMa, a fully onboard, ego-centric vision-based pick-and-place framework. At the core of SigLoMa is the introduction of Sigma Points, a lightweight geometric representation for exteroception that guarantees high scalability and native sim-to-real alignment. To bridge the frequency divide between slow perception and fast control, we design an ego-centric Kalman Filter to provide robust, high-rate state estimation. On the learning front, we alleviate sample inefficiency via an Active Sampling Curriculum guided by Hint Poses, and tackle the robot's structural visual blind spots using temporal encoding coupled with simulated random-walk drift. Real-world experiments validate that, relying solely on a 5Hz (200 ms latency) open-vocabulary detector, SigLoMa successfully executes dynamic loco-manipulation across multiple tasks, achieving performance comparable to expert human teleoperation.
