# Stage Light is Sequence2: Multi-Light Control via Imitation Learning

arXiv: https://arxiv.org/abs/2605.03660 · HTML: https://mlsanity.com/paper/2605.03660/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 45 references that are in the map.
- First posted on arXiv 5 May 2026.

## Builds on (most cited first, 16 of 16)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges](https://mlsanity.com/paper/2309.02473/) (2023)
- [Let Network Decide What to Learn: Symbolic Music Understanding Model Based on Large-scale Adversarial Pre-training](https://mlsanity.com/paper/2407.08306/) (2024)
- [One Step is Enough: Multi-Agent Reinforcement Learning based on One-Step Policy Optimization for Order Dispatch on Ride-Sharing Platforms](https://mlsanity.com/paper/2507.15351/) (2025)
- [Automatic Stage Lighting Control: Is it a Rule-Driven Process or Generative Task?](https://mlsanity.com/paper/2506.01482/) (2025)
- [Equilibrium Inverse Reinforcement Learning for Ride-hailing Vehicle Network](https://mlsanity.com/paper/2102.06854/) (2021)
- [Glow with the Flow: AI-Assisted Creation of Ambient Lightscapes for Music Videos](https://mlsanity.com/paper/2602.08838/) (2026)

## Abstract (arXiv)

Music-inspired Automatic Stage Lighting Control (ASLC) has gained increasing attention in recent years due to the substantial time and financial costs associated with hiring and training professional lighting engineers. However, existing methods suffer from several notable limitations: the low interpretability of rule-based approaches, the restriction to single-primary-light control in music-to-color-space methods, and the limited transferability of music-to-controlling-parameter frameworks. To address these gaps, we propose SeqLight, a hierarchical deep learning framework that maps music to multi-light Hue-Saturation-Value (HSV) space. Our approach first customizes SkipBART, an end-to-end single primary light generation model, to predict the full light color distribution for each frame, followed by hybrid Imitation Learning (IL) techniques to derive an effective decomposition strategy that distributes the global color distribution among individual lights. Notably, the light decomposition module can be trained under varying venue-specific lighting configurations using only mixed light data and no professional demonstrations, thereby flexibly adapting across diverse venues. In this stage, we formulate the light decomposition task as a Goal-Conditioned Markov Decision Process (GCMDP), construct an expert demonstration set inspired by Hindsight Experience Replay (HER), and introduce a three-phase IL training pipeline, achieving strong generalization capability. To validate our IL solution for the proposed GCMDP, we conduct a series of quantitative analysis and human study. The code and trained models are provided at https://github.com/RS2002/SeqLight .
