# Discovering Reinforcement Learning Interfaces with Large Language Models

arXiv: https://arxiv.org/abs/2605.03408 · HTML: https://mlsanity.com/paper/2605.03408/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 5 May 2026.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [AlphaEvolve: A coding agent for scientific and algorithmic discovery](https://mlsanity.com/paper/2506.13131/) (2025)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [EvoPrompting: Language Models for Code-Level Neural Architecture Search](https://mlsanity.com/paper/2302.14838/) (2023)
- [DrEureka: Language Model Guided Sim-To-Real Transfer](https://mlsanity.com/paper/2406.01967/) (2024)
- [CEM-RL: Combining evolutionary and gradient-based methods for policy search](https://mlsanity.com/paper/1810.01222/) (2018)
- [XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2312.12044/) (2023)
- [LLM-Empowered State Representation for Reinforcement Learning](https://mlsanity.com/paper/2407.13237/) (2024)
- [Semantic HELM: A Human-Readable Memory for Reinforcement Learning](https://mlsanity.com/paper/2306.09312/) (2023)
- [ERL-Re2: Efficient Evolutionary Reinforcement Learning with Shared State Representation and Individual Policy Representation](https://mlsanity.com/paper/2210.17375/) (2022)
- [SEABO: A Simple Search-Based Method for Offline Imitation Learning](https://mlsanity.com/paper/2402.03807/) (2024)
- [PEARL: Zero-shot Cross-task Preference Alignment and Robust Reward Learning for Robotic Manipulation](https://mlsanity.com/paper/2306.03615/) (2023)
- [LERO: LLM-driven Evolutionary framework with Hybrid Rewards and Enhanced Observation for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2503.21807/) (2025)

## Built on by (most cited first, 2 of 2)

- [A Bird's-Eye View of Iterative Reward Design](https://mlsanity.com/paper/2610.04364/) (2026)
- [FARL: A Fully Automated Pipeline of RL Interface and Solver Design](https://mlsanity.com/paper/2610.15691/) (2026)

## Abstract (arXiv)

Reinforcement learning systems rely on environment interfaces that specify observations and reward functions, yet constructing these interfaces for new tasks often requires substantial manual effort. While recent work has automated reward design using large language models (LLMs), these approaches assume fixed observations and do not address the broader challenge of synthesizing complete task interfaces. We study RL task interface discovery from raw simulator state, where both observation mappings and reward functions must be generated. We propose LIMEN (Code available at https://github.com/Lossfunk/LIMEN), a LLM guided evolutionary framework that produces candidate interfaces as executable programs and iteratively refines them using policy training feedback. Across novel discrete gridworld tasks and continuous control domains spanning locomotion and manipulation, joint evolution of observations and rewards discovers effective interfaces given only a trajectory-level success metric, while optimizing either component alone fails on at least one domain. These results demonstrate that automatic construction of RL interfaces from raw state can substantially reduce manual engineering and that observation and reward components often benefit from co-design, as single-component optimization fails catastrophically on at least one domain in our evaluation suite.
