# VLMaxxing through FrameMogging Training-Free Anti-Recomputation for Video Vision-Language Models

arXiv: https://arxiv.org/abs/2605.03351 · HTML: https://mlsanity.com/paper/2605.03351/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Visual token pruning and efficiency, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 30 of its 38 references that are in the map.
- First posted on arXiv 5 May 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Visual token pruning and efficiency](https://mlsanity.com/mllm/visual-token-pruning-and-efficiency/)

## Builds on (most cited first, 30 of 30)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Efficient Streaming Language Models with Attention Sinks](https://mlsanity.com/paper/2309.17453/) (2023)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [SGLang: Efficient Execution of Structured Language Model Programs](https://mlsanity.com/paper/2312.07104/) (2023)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [An Image is Worth 1/2 Tokens After Layer 2: Plug-and-Play Inference Acceleration for Large Vision-Language Models](https://mlsanity.com/paper/2403.06764/) (2024)
- [LLaVA-PruMerge: Adaptive Token Reduction for Efficient Large Multimodal Models](https://mlsanity.com/paper/2403.15388/) (2024)
- [SparseVLM: Visual Token Sparsification for Efficient Vision-Language Model Inference](https://mlsanity.com/paper/2410.04417/) (2024)
- [VisionZip: Longer is Better but Not Necessary in Vision Language Models](https://mlsanity.com/paper/2412.04467/) (2024)
- [CacheBlend: Fast Large Language Model Serving for RAG with Cached Knowledge Fusion](https://mlsanity.com/paper/2405.16444/) (2024)
- [Streaming Video Question-Answering with In-context Video KV-Cache Retrieval](https://mlsanity.com/paper/2503.00540/) (2025)
- [Compressed Video Action Recognition](https://mlsanity.com/paper/1712.00636/) (2017)
- [StreamingVLM: Real-Time Understanding for Infinite Video Streams](https://mlsanity.com/paper/2510.09608/) (2025)
- [TOMATO: Assessing Visual Temporal Reasoning Capabilities in Multimodal Foundation Models](https://mlsanity.com/paper/2410.23266/) (2024)
- [FrameFusion: Combining Similarity and Importance for Video Token Reduction on Large Vision Language Models](https://mlsanity.com/paper/2501.01986/) (2024)
- [FastVID: Dynamic Density Pruning for Fast Video Large Language Models](https://mlsanity.com/paper/2503.11187/) (2025)
- [VScan: Rethinking Visual Token Reduction for Efficient Large Vision-Language Models](https://mlsanity.com/paper/2505.22654/) (2025)
- [HERMES: KV Cache as Hierarchical Memory for Efficient Streaming Video Understanding](https://mlsanity.com/paper/2601.14724/) (2026)
- [A Simple Baseline for Streaming Video Understanding](https://mlsanity.com/paper/2604.02317/) (2026)
- [Multi-Granular Spatio-Temporal Token Merging for Training-Free Acceleration of Video LLMs](https://mlsanity.com/paper/2507.07990/) (2025)
- [FlashVID: Efficient Video Large Language Models via Training-free Tree-based Spatiotemporal Token Merging](https://mlsanity.com/paper/2602.08024/) (2026)
- [SparseVILA: Decoupling Visual Sparsity for Efficient VLM Inference](https://mlsanity.com/paper/2510.17777/) (2025)
- [Eventful Transformers: Leveraging Temporal Redundancy in Vision Transformers](https://mlsanity.com/paper/2308.13494/) (2023)
- [CoPE-VideoLM: Leveraging Codec Primitives For Efficient Video Language Modeling](https://mlsanity.com/paper/2602.13191/) (2026)
- [QuickVideo: Real-Time Long Video Understanding with System Algorithm Co-Design](https://mlsanity.com/paper/2505.16175/) (2025)
- [VLCache: Computing 2% Vision Tokens and Reusing 98% for Vision-Language Inference](https://mlsanity.com/paper/2512.12977/) (2025)
- [D'ej`a Vu: Efficient Video-Language Query Engine with Learning-based Inter-Frame Computation Reuse](https://mlsanity.com/paper/2506.14107/) (2025)
- [EvoPrune: Early-Stage Visual Token Pruning for Efficient MLLMs](https://mlsanity.com/paper/2603.03681/) (2026)
- [CodecSight: Leveraging Video Codec Signals for Efficient Streaming VLM Inference](https://mlsanity.com/paper/2604.06036/) (2026)

## Abstract (arXiv)

Video vision-language models (VLMs) keep paying for visual state the stream already told us was stable. The factory wall did not move, but most VLM pipelines still hand the model dense RGB frames or a fresh prefix again. We study that waste as training-free anti-recomputation: reuse state when validation says it survives, and buy fresh evidence when the scene, query, or cache topology requires it. The largest measured win is after ingest. On frozen Qwen2.5-VL-7B-Instruct-4bit, adaptive same-video follow-up reuse preserves paired choices and correctness on a 93-query VideoMME breadth setting while reducing follow-up latency by 14.90-35.92x. The first query is still cold; the win starts when later questions reuse the same video state. Stress tests bound the result: repeated-question schedules hold through 50 turns, while dense-answer-anchored prompt variation separates conservative fixed K=1 repair from faster aggressive policies that drift. Fresh-video pruning is smaller but real. C-VISION skips timed vision-tower work before the first answer is generated. On Gemma 4-E4B-4bit, the clean 32f short cell reaches 1.316x first-query speedup with no paired drift or parse failures on 20 items; Qwen shows the fidelity/speed boundary. Stage-share ceiling (C-CEILING) is the accounting guardrail: a component speedup becomes an end-to-end speedup only in proportion to the wall-clock share it accelerates, so C-VISION and after-ingest follow-up reuse do not multiply. Candidate C-STREAM remains a native-rate target, not a headline result here. The broader direction is VLM-native media that expose change, motion, uncertainty, object state, sensor time, and active tiles directly, so models do not have to rediscover the world from dense RGB every frame.
