# CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing

arXiv: https://arxiv.org/abs/2605.02910 · HTML: https://mlsanity.com/paper/2605.02910/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning.
- Builds on 20 of its 50 references that are in the map.
- First posted on arXiv 6 Apr 2026.

## Placed in

- LLM reasoning / [Reasoning benchmarks and evaluation](https://mlsanity.com/lr/reasoning-benchmarks-and-evaluation/)
- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 20 of 20)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [BrowseComp: A Simple Yet Challenging Benchmark for Browsing Agents](https://mlsanity.com/paper/2504.12516/) (2025)
- [Can LLMs Generate Novel Research Ideas? A Large-Scale Human Study with 100+ NLP Researchers](https://mlsanity.com/paper/2409.04109/) (2024)
- [Large Language Models as Tool Makers](https://mlsanity.com/paper/2305.17126/) (2023)
- [TTRL: Test-Time Reinforcement Learning](https://mlsanity.com/paper/2504.16084/) (2025)
- [Ministral 3](https://mlsanity.com/paper/2601.08584/) (2026)
- [A Survey of LLM-based Deep Search Agents: Paradigm, Optimization, Evaluation, and Challenges](https://mlsanity.com/paper/2508.05668/) (2025)
- [CostBench: Evaluating Multi-Turn Cost-Optimal Planning and Adaptation in Dynamic Environments for LLM Tool-Use Agents](https://mlsanity.com/paper/2511.02734/) (2025)
- [ARE: Scaling Up Agent Environments and Evaluations](https://mlsanity.com/paper/2509.17158/) (2025)
- [How Far Can Unsupervised RLVR Scale LLM Training?](https://mlsanity.com/paper/2603.08660/) (2026)
- [A Survey of Vibe Coding with Large Language Models](https://mlsanity.com/paper/2510.12399/) (2025)
- [BrowserAgent: Building Web Agents with Human-Inspired Web Browsing Actions](https://mlsanity.com/paper/2510.10666/) (2025)
- [Current Agents Fail to Leverage World Model as Tool for Foresight](https://mlsanity.com/paper/2601.03905/) (2026)
- [NOVA: NOise-aware Verbal Confidence CAlibration for Robust Large Language Models in RAG Systems](https://mlsanity.com/paper/2601.11004/) (2026)

## Built on by (most cited first, 4 of 4)

- [PlanBench-XL: Evaluating Long-Horizon Planning of LLM Tool-Use Agents in Large-Scale Tool Ecosystems](https://mlsanity.com/paper/2606.22388/) (2026)
- [AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints](https://mlsanity.com/paper/2606.05622/) (2026)
- [Advancing Creative Physical Intelligence in Large Multimodal Models](https://mlsanity.com/paper/2605.26396/) (2026)
- [PainterBench: A Figural Divergent-Thinking Benchmark for Tool-Using Language Models](https://mlsanity.com/paper/2609.34195/) (2026)

## Abstract (arXiv)

Recent advances in large language models have led to strong performance on reasoning and environment-interaction tasks, yet their ability for creative problem-solving remains underexplored. We study this capability through the lens of creative tool use, where a model repurposes available objects by reasoning about their affordances and attributes rather than relying on canonical usage. As a first step, we introduce CreativityBench, a benchmark for evaluating affordance-based creativity in LLMs. To this end, we build a large-scale affordance knowledge base (KB) with 4K entities and 150K+ affordance annotations, explicitly linking objects, parts, attributes, and actionable uses. Building on this KB, we generate 14K grounded tasks that require identifying non-obvious yet physically plausible solutions under constraints. Evaluations across 10 state-of-the-art LLMs, including closed and open-source models, show that models can often select a plausible object, but fail to identify the correct parts, their affordances, and the underlying physical mechanism needed to solve the task, leading to a significant drop in performance. Furthermore, improvements from model scaling quickly saturate, strong general reasoning does not reliably translate to creative affordance discovery, and common inference-time strategies such as Chain-of-Thought yield limited gains. These results suggest that creative tool use remains a major challenge for current models, and that CreativityBench provides a useful testbed for studying this missing dimension of intelligence, with potential implications for planning and reasoning modules in future agents.
