# Towards an End-to-End System for 3D Tracking of Physical Objects in Virtual Immersive Environments

arXiv: https://arxiv.org/abs/2605.02901 · HTML: https://mlsanity.com/paper/2605.02901/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 23 references that are in the map.
- First posted on arXiv 30 Mar 2026.

## Builds on (most cited first, 5 of 5)

- [PolarFormer: Multi-camera 3D Object Detection with Polar Transformer](https://mlsanity.com/paper/2206.15398/) (2022)
- [Radar-Camera Fusion for Object Detection and Semantic Segmentation in Autonomous Driving: A Comprehensive Review](https://mlsanity.com/paper/2304.10410/) (2023)
- [GBOT: Graph-Based 3D Object Tracking for Augmented Reality-Assisted Assembly Guidance](https://mlsanity.com/paper/2402.07677/) (2024)
- [Rust: The Programming Language for Safety and Performance](https://mlsanity.com/paper/2206.05503/) (2022)
- [MetaSpace II: Object and full-body tracking for interaction and navigation in social VR](https://mlsanity.com/paper/1512.02922/) (2015)

## Abstract (arXiv)

This work aims to establish an end-to-end system for tracking of physical 3D objects for virtual reality (VR) applications. We focus on training applications requiring real-time tracking of the position of small physical objects and their reflection in VR space. Out goal is to perform object tracking in a "plug and play" manner, without using complex systems with quite large tracking devices or manually implementing object tracking. We therefore propose a system for object tracking via fiducial markers alongside a software harness, to enable fast and efficient designation of objects to be tracked and data streaming solution for end-use applications. The system utilizes AruCo, AprilTag and an original Colored Control Points based fiducial system. It allows for easy tag detection and use of object position data, which are crucial for immersive training environments based on VR and eXtended Reality (XR). We evaluate various tag sizes, detection distances, and different camera devices against the theoretical limits. In effect, we create a complete solution for implementing marker-based, real-to-virtual object position mapping for various applications.
