# Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions

arXiv: https://arxiv.org/abs/2605.02699 · HTML: https://mlsanity.com/paper/2605.02699/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 41 references that are in the map.
- First posted on arXiv 4 May 2026.

## Builds on (most cited first, 28 of 28)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [E(n) Equivariant Graph Neural Networks](https://mlsanity.com/paper/2102.09844/) (2021)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Geometric and Physical Quantities Improve E(3) Equivariant Message Passing](https://mlsanity.com/paper/2110.02905/) (2021)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [gradSim: Differentiable simulation for system identification and visuomotor control](https://mlsanity.com/paper/2104.02646/) (2021)
- [Context-aware Dynamics Model for Generalization in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2005.06800/) (2020)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2503.17973/) (2025)
- [Propagation Networks for Model-Based Control Under Partial Observation](https://mlsanity.com/paper/1809.11169/) (2018)
- [Equivariant Q Learning in Spatial Action Spaces](https://mlsanity.com/paper/2110.15443/) (2021)
- [AdaptiGraph: Material-Adaptive Graph-Based Neural Dynamics for Robotic Manipulation](https://mlsanity.com/paper/2407.07889/) (2024)
- [Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling](https://mlsanity.com/paper/2410.18912/) (2024)
- [Learning Physical Dynamics with Subequivariant Graph Neural Networks](https://mlsanity.com/paper/2210.06876/) (2022)
- [Mesh-based Dynamics with Occlusion Reasoning for Cloth Manipulation](https://mlsanity.com/paper/2206.02881/) (2022)
- [Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videos](https://mlsanity.com/paper/2506.15680/) (2025)
- [DaXBench: Benchmarking Deformable Object Manipulation with Differentiable Physics](https://mlsanity.com/paper/2210.13066/) (2022)
- [PUGS: Zero-shot Physical Understanding with Gaussian Splatting](https://mlsanity.com/paper/2502.12231/) (2025)
- [Combining Physical Simulators and Object-Based Networks for Control](https://mlsanity.com/paper/1904.06580/) (2019)
- [Offline-Online Learning of Deformation Model for Cable Manipulation with Graph Neural Networks](https://mlsanity.com/paper/2203.15004/) (2022)
- [The Benefits of Model-Based Generalization in Reinforcement Learning](https://mlsanity.com/paper/2211.02222/) (2022)
- [Sim-to-Real of Soft Robots with Learned Residual Physics](https://mlsanity.com/paper/2402.01086/) (2024)
- [SoftMAC: Differentiable Soft Body Simulation with Forecast-based Contact Model and Two-way Coupling with Articulated Rigid Bodies and Clothes](https://mlsanity.com/paper/2312.03297/) (2023)
- [Focused Adaptation of Dynamics Models for Deformable Object Manipulation](https://mlsanity.com/paper/2209.14261/) (2022)

## Built on by (most cited first, 1 of 1)

- [PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics](https://mlsanity.com/paper/2607.20653/) (2026)

## Abstract (arXiv)

Learning data-efficient object dynamics models for robotic manipulation remains challenging, especially for deformable objects. A popular approach is to model objects as sets of 3D particles and learn their motion using graph neural networks. In practice, this is not enough to maintain physical feasibility over long horizons and may require large amounts of interaction data to learn. We introduce PIEGraph, a novel approach to combining analytical physics and data-driven models to capture object dynamics for both rigid and deformable bodies using limited real-world interaction data. PIEGraph consists of two components: (1) a Physically Informed particle-based analytical model (implemented as a spring--mass system) to enforce physically feasible motion, and (2) an Equivariant Graph Neural Network with a novel action representation that exploits symmetries in particle interactions to guide the analytical model. We evaluate PIEGraph in simulation and on robot hardware for reorientation and repositioning tasks with ropes, cloth, stuffed animals and rigid objects. We show that our method enables accurate dynamics prediction and reliable downstream robotic manipulation planning, which outperforms state of the art baselines.
