# On the Optimal Sample Complexity of Offline Multi-Armed Bandits with KL Regularization

arXiv: https://arxiv.org/abs/2605.02141 · HTML: https://mlsanity.com/paper/2605.02141/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 76 references that are in the map.
- First posted on arXiv 4 May 2026.

## Builds on (most cited first, 30 of 50)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [SimPO: Simple Preference Optimization with a Reference-Free Reward](https://mlsanity.com/paper/2405.14734/) (2024)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint](https://mlsanity.com/paper/2312.11456/) (2023)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Step-DPO: Step-wise Preference Optimization for Long-chain Reasoning of LLMs](https://mlsanity.com/paper/2406.18629/) (2024)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [From r to Q^*: Your Language Model is Secretly a Q-Function](https://mlsanity.com/paper/2404.12358/) (2024)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Pessimistic Model-based Offline Reinforcement Learning under Partial Coverage](https://mlsanity.com/paper/2107.06226/) (2021)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [What are the Statistical Limits of Offline RL with Linear Function Approximation?](https://mlsanity.com/paper/2010.11895/) (2020)
- [Model-Based Reinforcement Learning with a Generative Model is Minimax Optimal](https://mlsanity.com/paper/1906.03804/) (2019)
- [Offline Reinforcement Learning with Realizability and Single-policy Concentrability](https://mlsanity.com/paper/2202.04634/) (2022)
- [Adversarially Trained Actor Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2202.02446/) (2022)
- [Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF](https://mlsanity.com/paper/2405.21046/) (2024)
- [Pessimistic Q-Learning for Offline Reinforcement Learning: Towards Optimal Sample Complexity](https://mlsanity.com/paper/2202.13890/) (2022)
- [Settling the Sample Complexity of Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2204.05275/) (2022)
- [Explore First, Exploit Next: The True Shape of Regret in Bandit Problems](https://mlsanity.com/paper/1602.07182/) (2016)
- [Near-optimal Offline Reinforcement Learning with Linear Representation: Leveraging Variance Information with Pessimism](https://mlsanity.com/paper/2203.05804/) (2022)
- [Pure Exploration with Multiple Correct Answers](https://mlsanity.com/paper/1902.03475/) (2019)
- [Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2205.15512/) (2022)
- [The Efficacy of Pessimism in Asynchronous Q-Learning](https://mlsanity.com/paper/2203.07368/) (2022)
- [Nearly Horizon-Free Offline Reinforcement Learning](https://mlsanity.com/paper/2103.14077/) (2021)
- [Is a Good Foundation Necessary for Efficient Reinforcement Learning? The Computational Role of the Base Model in Exploration](https://mlsanity.com/paper/2503.07453/) (2025)

## Built on by (most cited first, 4 of 4)

- [When Greedy Sampling Explores: KL-Regularized Contextual Bandits without Eluder-Dimension Dependence](https://mlsanity.com/paper/2609.13564/) (2026)
- [Bandits with Multiple Optimal Arms: Minimax Regret and Non-Adaptivity](https://mlsanity.com/paper/2609.38659/) (2026)
- [Understanding Off- vs On-Policy Distillation: A Tale of Distinct Training Objectives](https://mlsanity.com/paper/2609.38666/) (2026)
- [Fast Rates for Offline Q-Learning with KL Regularization](https://mlsanity.com/paper/2610.18839/) (2026)

## Abstract (arXiv)

Kullback-Leibler (KL) regularization is widely used in offline decision-making and offers several benefits, motivating recent work on the sample complexity of offline learning with respect to KL-regularized performance metrics. Nevertheless, the exact sample complexity of KL-regularized offline learning remains largely from fully characterized. In this paper, we study this question in the setting of multi-armed bandits (MABs). We provide a sharp analysis of KL-PCB (Zhao et al., 2026), showing that it achieves a sample complexity of tildeO(η SACπ^*/ε) under large regularization η = tildeO(ε-1), and a sample complexity of tildeOmega(SACπ^*/ε2) under small regularization η = tildeOmega(ε-1), where η is the regularization parameter, S is the number of contexts, A is the number of arms, Cπ^* policy coverage coefficient at the optimal policy π^*, ε is the desired sub-optimality, and tildeO and tildeOmega hide all poly-logarithmic factors. We further provide a pair of sharper sample complexity lower bounds, which matches the upper bounds over the entire range of regularization strengths. Overall, our results provide a nearly complete characterization of offline multi-armed bandits with KL regularization.
