# Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfare

arXiv: https://arxiv.org/abs/2605.01961 · HTML: https://mlsanity.com/paper/2605.01961/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 23 of its 41 references that are in the map.
- First posted on arXiv 3 May 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 23 of 23)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Equality of Opportunity in Supervised Learning](https://mlsanity.com/paper/1610.02413/) (2016)
- [Counterfactual Fairness](https://mlsanity.com/paper/1703.06856/) (2017)
- [Inherent Trade-Offs in the Fair Determination of Risk Scores](https://mlsanity.com/paper/1609.05807/) (2016)
- [Algorithms for multi-armed bandit problems](https://mlsanity.com/paper/1402.6028/) (2014)
- [A Contextual Bandit Bake-off](https://mlsanity.com/paper/1802.04064/) (2018)
- [Learning Fair Policies in Multiobjective (Deep) Reinforcement Learning with Average and Discounted Rewards](https://mlsanity.com/paper/2008.07773/) (2020)
- [Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem](https://mlsanity.com/paper/1506.02550/) (2015)
- [Fair Algorithms for Multi-Agent Multi-Armed Bandits](https://mlsanity.com/paper/2007.06699/) (2020)
- [Copeland Dueling Bandits](https://mlsanity.com/paper/1506.00312/) (2015)
- [Sparse Dueling Bandits](https://mlsanity.com/paper/1502.00133/) (2015)
- [Multi-objective Bandits: Optimizing the Generalized Gini Index](https://mlsanity.com/paper/1706.04933/) (2017)
- [Welfare and Fairness in Multi-objective Reinforcement Learning](https://mlsanity.com/paper/2212.01382/) (2022)
- [Fairness and Welfare Quantification for Regret in Multi-Armed Bandits](https://mlsanity.com/paper/2205.13930/) (2022)
- [Dueling Bandits With Weak Regret](https://mlsanity.com/paper/1706.04304/) (2017)
- [Socially Fair Reinforcement Learning](https://mlsanity.com/paper/2208.12584/) (2022)
- [An Efficient Algorithm for Fair Multi-Agent Multi-Armed Bandit with Low Regret](https://mlsanity.com/paper/2209.11817/) (2022)
- [Nash Social Welfare Approximation for Strategic Agents](https://mlsanity.com/paper/1607.01569/) (2016)
- [Nash Regret Guarantees for Linear Bandits](https://mlsanity.com/paper/2310.02023/) (2023)
- [No-Regret Learning for Fair Multi-Agent Social Welfare Optimization](https://mlsanity.com/paper/2405.20678/) (2024)
- [Navigating the Social Welfare Frontier: Portfolios for Multi-objective Reinforcement Learning](https://mlsanity.com/paper/2502.09724/) (2025)
- [Dueling Bandits with Qualitative Feedback](https://mlsanity.com/paper/1809.05274/) (2018)

## Abstract (arXiv)

Learning from human preference data is becoming a useful tool, from fine-tuning large language models to training reinforcement learning agents. However, in most scenarios, the model is trained on the average preference of all human evaluators, which, under large variations of preferences, can be unfair to minority groups. In this work, we consider fairness in dueling bandits, a standard framework for online learning from preference data. We assume that each user has a (potentially distinct) Condorcet winner, which is an arm preferred to every other arm. Using these user-specific Condorcet winners as reference points, we evaluate and score arms according to their performance relative to the corresponding winner. To promote fairness across heterogeneous users, we adopt the well-established Nash Social Welfare objective, which maximizes the product of user utilities, thereby inherently penalizing inequality and preventing the marginalization of any single user. Within this framework, we construct a hard instance to establish a regret lower bound of Omega(T2/3min(K,D)^frac13) for a time horizon T, K arms, and D users, which, to the best of our knowledge, is the first result quantifying the cost of fairness in dueling bandits with heterogeneous preferences. We then present the Fair-Explore-Then-Commit and Fair-ε-Greedy algorithms with a Condorcet winner identification phase. We further derive their regret upper bounds that match the lower-bound dependence on T up to logarithmic factors.
