# Remote Action Generation: Remote Control with Minimal Communication

arXiv: https://arxiv.org/abs/2605.01833 · HTML: https://mlsanity.com/paper/2605.01833/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 43 references that are in the map.
- First posted on arXiv 3 May 2026.

## Builds on (most cited first, 27 of 27)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedback](https://mlsanity.com/paper/2309.00267/) (2023)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Multi-Agent Deep Reinforcement Learning for Large-scale Traffic Signal Control](https://mlsanity.com/paper/1903.04527/) (2019)
- [Federated Reinforcement Learning with Environment Heterogeneity](https://mlsanity.com/paper/2204.02634/) (2022)
- [Learning Efficient Multi-agent Communication: An Information Bottleneck Approach](https://mlsanity.com/paper/1911.06992/) (2019)
- [Minimal Random Code Learning: Getting Bits Back from Compressed Model Parameters](https://mlsanity.com/paper/1810.00440/) (2018)
- [Deep Multiagent Reinforcement Learning: Challenges and Directions](https://mlsanity.com/paper/2106.15691/) (2021)
- [Algorithms for the Communication of Samples](https://mlsanity.com/paper/2110.12805/) (2021)
- [Active Reinforcement Learning: Observing Rewards at a Cost](https://mlsanity.com/paper/2011.06709/) (2020)
- [Solving Multi-Arm Bandit Using a Few Bits of Communication](https://mlsanity.com/paper/2111.06067/) (2021)
- [Linear Stochastic Bandits over a Bit-Constrained Channel](https://mlsanity.com/paper/2203.01198/) (2022)
- [Edge Computing and its Application in Robotics: A Survey](https://mlsanity.com/paper/2507.00523/) (2025)
- [Distributed Linear Bandits under Communication Constraints](https://mlsanity.com/paper/2211.02212/) (2022)
- [Rate-Constrained Remote Contextual Bandits](https://mlsanity.com/paper/2204.12620/) (2022)
- [Actively Learning Costly Reward Functions for Reinforcement Learning](https://mlsanity.com/paper/2211.13260/) (2022)

## Abstract (arXiv)

We address the challenge of remote control where one or more actors, lacking direct reward access, are steered by a controller over a communication-constrained channel. The controller learns an optimal policy from observed rewards and communicates action guidance to the actors, which becomes demanding for large or continuous action spaces. To achieve rate-efficient communication throughout this interactive learning and control process, we introduce a novel framework leveraging remote generation. Instead of transmitting full action specifications, the controller sends minimal information, enabling the actors to locally generate actions by sampling from the controller's evolving target policy. This guided sampling is facilitated by an importance sampling approach. Concurrently, the actors use the received guidance as supervised learning data to learn the controller's policy. This actor-side learning improves their local sampling capabilities, progressively reducing future communication needs. Our solution, Guided Remote Action Sampling Policy (GRASP), demonstrates significant communication reduction, achieving an average 12-fold data reduction across all experiments (50-fold for continuous action spaces) compared to direct action transmission, and a 41-fold reduction compared to reward transmission.
