# TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigation

arXiv: https://arxiv.org/abs/2605.01700 · HTML: https://mlsanity.com/paper/2605.01700/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 42 of its 61 references that are in the map.
- First posted on arXiv 3 May 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 42)

- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [From Local to Global: A Graph RAG Approach to Query-Focused Summarization](https://mlsanity.com/paper/2404.16130/) (2024)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Precise Zero-Shot Dense Retrieval without Relevance Labels](https://mlsanity.com/paper/2212.10496/) (2022)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Faster Segment Anything: Towards Lightweight SAM for Mobile Applications](https://mlsanity.com/paper/2306.14289/) (2023)
- [LightRAG: Simple and Fast Retrieval-Augmented Generation](https://mlsanity.com/paper/2410.05779/) (2024)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [RQ-RAG: Learning to Refine Queries for Retrieval Augmented Generation](https://mlsanity.com/paper/2404.00610/) (2024)
- [L3MVN: Leveraging Large Language Models for Visual Target Navigation](https://mlsanity.com/paper/2304.05501/) (2023)
- [Habitat-Matterport 3D Semantics Dataset](https://mlsanity.com/paper/2210.05633/) (2022)
- [SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation](https://mlsanity.com/paper/2410.08189/) (2024)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill](https://mlsanity.com/paper/2309.10309/) (2023)
- [Lookahead Exploration with Neural Radiance Representation for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2404.01943/) (2024)
- [Learning Object Relation Graph and Tentative Policy for Visual Navigation](https://mlsanity.com/paper/2007.11018/) (2020)
- [VoroNav: Voronoi-based Zero-shot Object Navigation with Large Language Model](https://mlsanity.com/paper/2401.02695/) (2024)
- [UniGoal: Towards Universal Zero-shot Goal-oriented Navigation](https://mlsanity.com/paper/2503.10630/) (2025)
- [Learning to Map for Active Semantic Goal Navigation](https://mlsanity.com/paper/2106.15648/) (2021)
- [Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generation](https://mlsanity.com/paper/2409.18313/) (2024)
- [CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMs](https://mlsanity.com/paper/2412.10439/) (2024)

## Built on by (most cited first, 1 of 1)

- [SSTG-Nav: Metric-Grounded Spatial-Semantic Topological Graphs for Reusable Object Navigation](https://mlsanity.com/paper/2608.00527/) (2026)

## Abstract (arXiv)

Existing zero-shot Object Goal Navigation (ObjectNav) methods often exploit commonsense knowledge from large language or vision-language models to guide navigation. However, such knowledge arises from internet-scale text rather than embodied 3D experience, and episodic observations collected during navigation are typically discarded, preventing the accumulation of lifelong experience. To this end, we propose Trajectory RAG (TrajRAG), a retrieval-augmented generation framework that enhances large-model reasoning by retrieving geometric-semantic experiences. TrajRAG incrementally accumulates episodic observations from past navigation episodes. To structure these observations, we propose a topological-polar (topo-polar) trajectory representation that compactly encodes spatial layouts and semantic contexts, effectively removing redundancies in raw episodic observations. A hierarchical chunking structure further organizes similar topo-polar trajectories into unified summaries, enabling coarse-to-fine retrieval. During navigation, candidate frontiers generate multiple trajectory hypotheses that query TrajRAG for similar past trajectories, guiding large-model reasoning for waypoint selection. New experiences are continually consolidated into TrajRAG, enabling the accumulation of lifelong navigation experience. Experiments on MP3D, HM3D-v1, and HM3D-v2 show that TrajRAG effectively retrieves relevant geometric-semantic experiences and improves zero-shot ObjectNav performance.
