# IMPACT-Scribe: Interactive Temporal Action Segmentation with Boundary Scribbles and Query Planning

arXiv: https://arxiv.org/abs/2605.01668 · HTML: https://mlsanity.com/paper/2605.01668/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 33 references that are in the map.
- First posted on arXiv 3 May 2026.

## Builds on (most cited first, 19 of 19)

- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation](https://mlsanity.com/paper/1903.01945/) (2019)
- [ASFormer: Transformer for Action Segmentation](https://mlsanity.com/paper/2110.08568/) (2021)
- [f-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation](https://mlsanity.com/paper/2001.10331/) (2020)
- [SimpleClick: Interactive Image Segmentation with Simple Vision Transformers](https://mlsanity.com/paper/2210.11006/) (2022)
- [Temporal Action Segmentation from Timestamp Supervision](https://mlsanity.com/paper/2103.06669/) (2021)
- [Fast User-Guided Video Object Segmentation by Interaction-and-Propagation Networks](https://mlsanity.com/paper/1904.09791/) (2019)
- [Differentiable Task Graph Learning: Procedural Activity Representation and Online Mistake Detection from Egocentric Videos](https://mlsanity.com/paper/2406.01486/) (2024)
- [Guided Interactive Video Object Segmentation Using Reliability-Based Attention Maps](https://mlsanity.com/paper/2104.10386/) (2021)
- [EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answering](https://mlsanity.com/paper/2508.10729/) (2025)
- [Learning to Recommend Frame for Interactive Video Object Segmentation in the Wild](https://mlsanity.com/paper/2103.10391/) (2021)
- [Skeleton-Based Human Action Recognition with Noisy Labels](https://mlsanity.com/paper/2403.09975/) (2024)
- [IMPACT: A Dataset for Multi-Granularity Human Procedural Action Understanding in Industrial Assembly](https://mlsanity.com/paper/2604.10409/) (2026)
- [HopaDIFF: Holistic-Partial Aware Fourier Conditioned Diffusion for Referring Human Action Segmentation in Multi-Person Scenarios](https://mlsanity.com/paper/2506.09650/) (2025)
- [Enhancing Cost Efficiency in Active Learning with Candidate Set Query](https://mlsanity.com/paper/2502.06209/) (2025)
- [OmViD: Omni-supervised active learning for video action detection](https://mlsanity.com/paper/2508.13983/) (2025)
- [Rethinking Annotator Simulation: Realistic Evaluation of Whole-Body PET Lesion Interactive Segmentation Methods](https://mlsanity.com/paper/2404.01816/) (2024)
- [Exploring Video-Based Driver Activity Recognition under Noisy Labels](https://mlsanity.com/paper/2504.11966/) (2025)

## Abstract (arXiv)

Dense temporal annotation of procedural activity videos is vital for action understanding and embodied intelligence but remains labor-intensive due to reactive tools. Each correction is treated as an isolated edit, limiting reuse of information on annotator uncertainty and model reliability. We introduce IMPACT-Scribe, a correction-driven framework for dense labeling that uses each correction to improve future human-machine collaboration. IMPACT-Scribe combines uncertainty-aware boundary scribble supervision, local proposal modeling, cost-aware query planning, structured propagation, and correction-driven adaptation. Experiments and a human study show that this closed-loop design improves labeling quality per effort, enhances boundary accuracy, and fosters better human-machine interaction over time. The code will be made publicly available at https://github.com/BanzQians/IMPACT_AS.
