# PACE: Parameter Change for Unsupervised Environment Design

arXiv: https://arxiv.org/abs/2605.01358 · HTML: https://mlsanity.com/paper/2605.01358/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 11 of its 31 references that are in the map.
- First posted on arXiv 2 May 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 11 of 11)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Automatic Curriculum Learning For Deep RL: A Short Survey](https://mlsanity.com/paper/2003.04664/) (2020)
- [Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning](https://mlsanity.com/paper/2402.16801/) (2024)
- [Gymnasium: A Standard Interface for Reinforcement Learning Environments](https://mlsanity.com/paper/2407.17032/) (2024)
- [MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.03376/) (2023)
- [Refining Minimax Regret for Unsupervised Environment Design](https://mlsanity.com/paper/2402.12284/) (2024)
- [JaxUED: A simple and useable UED library in Jax](https://mlsanity.com/paper/2403.13091/) (2024)
- [An Optimisation Framework for Unsupervised Environment Design](https://mlsanity.com/paper/2505.20659/) (2025)
- [Unsupervised Partner Design Enables Robust Ad-hoc Teamwork](https://mlsanity.com/paper/2508.06336/) (2025)

## Abstract (arXiv)

Unsupervised Environment Design (UED) offers a promising paradigm for improving reinforcement learning generalization by adaptively shaping training environments, but it requires reliable environment evaluation to remain effective. However, existing UED methods evaluate environments using indirect proxy signals such as regret, value-based errors, or Monte Carlo, which suffer from bias, high variance, or substantial computational overhead and fail to reflect agent realized learning progress. To address these limitations, we propose Parameter Change Environment Design (PACE), which evaluates an environment through the policy parameter change induced by training on that environment, directly grounding environment selection in realized learning progress. Specifically, PACE assigns environment value using a first-order approximation of the policy optimization objective, where the improvement induced by an environment is proportional to the squared L2 norm of the corresponding parameter update, enabling low-variance and computation-efficient evaluation without additional rollouts. Experiments on MiniGrid and Craftax show that PACE consistently outperforms established UED baselines, achieving higher IQM and smaller Optimality Gap on OOD evaluations, including an IQM of 96.4% and an Optimality Gap of 17.2% on MiniGrid.
