# Enhancing Game Review Sentiment Classification on Steam Platform with Attention-Based BiLSTM

arXiv: https://arxiv.org/abs/2605.01315 · HTML: https://mlsanity.com/paper/2605.01315/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 11 references that are in the map.
- First posted on arXiv 2 May 2026.

## Builds on (most cited first, 1 of 1)

- [Evaluation: from precision, recall and F-measure to ROC, informedness, markedness and correlation](https://mlsanity.com/paper/2010.16061/) (2020)

## Abstract (arXiv)

This paper investigates sentiment classification of Steam game reviews using an attention-based Bidirectional Long Short-Term Memory (BiLSTM) model. Using a dataset of 50,000 reviews sampled from a larger Steam review corpus, the authors compare a traditional machine learning baseline based on TF-IDF and PyCaret AutoML with a deep learning approach implemented in PyTorch. The proposed BiLSTM+Attention model is trained with class-weighted cross-entropy to address class imbalance and achieves 83% accuracy and 85% weighted F1-score on the test set, with 90% recall for negative reviews. The paper also presents attention visualizations to show interpretability by highlighting sentiment-bearing words. The study concludes that the BiLSTM+Attention model is effective for analyzing user sentiment in Steam reviews and useful for helping developers understand player feedback.
