# Pessimism-Free Offline Learning in General-Sum Games via KL Regularization

arXiv: https://arxiv.org/abs/2605.00264 · HTML: https://mlsanity.com/paper/2605.00264/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 29 of its 39 references that are in the map.
- First posted on arXiv 30 Apr 2026.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)
- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 29 of 29)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint](https://mlsanity.com/paper/2312.11456/) (2023)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [Pessimistic Model-based Offline Reinforcement Learning under Partial Coverage](https://mlsanity.com/paper/2107.06226/) (2021)
- [Offline Reinforcement Learning with Realizability and Single-policy Concentrability](https://mlsanity.com/paper/2202.04634/) (2022)
- [Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF](https://mlsanity.com/paper/2405.21046/) (2024)
- [Batch Value-function Approximation with Only Realizability](https://mlsanity.com/paper/2008.04990/) (2020)
- [Pessimistic Q-Learning for Offline Reinforcement Learning: Towards Optimal Sample Complexity](https://mlsanity.com/paper/2202.13890/) (2022)
- [Settling the Sample Complexity of Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2204.05275/) (2022)
- [Online Iterative Reinforcement Learning from Human Feedback with General Preference Model](https://mlsanity.com/paper/2402.07314/) (2024)
- [Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning](https://mlsanity.com/paper/2407.00617/) (2024)
- [Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasets](https://mlsanity.com/paper/2202.07511/) (2022)
- [Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus](https://mlsanity.com/paper/2206.00159/) (2022)
- [Improving LLM General Preference Alignment via Optimistic Online Mirror Descent](https://mlsanity.com/paper/2502.16852/) (2025)
- [Logarithmic Regret for Online KL-Regularized Reinforcement Learning](https://mlsanity.com/paper/2502.07460/) (2025)
- [Offline Learning in Markov Games with General Function Approximation](https://mlsanity.com/paper/2302.02571/) (2023)
- [Achieving Logarithmic Regret in KL-Regularized Zero-Sum Markov Games](https://mlsanity.com/paper/2510.13060/) (2025)
- [Efficient Policy Evaluation with Offline Data Informed Behavior Policy Design](https://mlsanity.com/paper/2301.13734/) (2023)
- [Model-Based Reinforcement Learning for Offline Zero-Sum Markov Games](https://mlsanity.com/paper/2206.04044/) (2022)
- [Beyond Pessimism: Offline Learning in KL-regularized Games](https://mlsanity.com/paper/2604.06738/) (2026)
- [Efficient Multi-Policy Evaluation for Reinforcement Learning](https://mlsanity.com/paper/2408.08706/) (2024)
- [Doubly Optimal Policy Evaluation for Reinforcement Learning](https://mlsanity.com/paper/2410.02226/) (2024)
- [Efficient Policy Evaluation with Safety Constraint for Reinforcement Learning](https://mlsanity.com/paper/2410.05655/) (2024)

## Built on by (most cited first, 5 of 5)

- [Offline Two-Player Zero-Sum Markov Games with KL Regularization](https://mlsanity.com/paper/2605.13025/) (2026)
- [Robust Data-Collection Policy Learning for Low-Variance Online Policy Evaluation](https://mlsanity.com/paper/2608.24146/) (2026)
- [OR-Transformer: Scaling Real-Time Decision-Making to 1,000 Items](https://mlsanity.com/paper/2609.01933/) (2026)
- [Pessimistic Minimax Learning for Public-Private Information Games under Unilateral Coverage](https://mlsanity.com/paper/2610.04997/) (2026)
- [Fast Rates for Offline Q-Learning with KL Regularization](https://mlsanity.com/paper/2610.18839/) (2026)

## Abstract (arXiv)

Offline multi-agent reinforcement learning in general-sum settings is challenged by the distribution shift between logged datasets and target equilibrium policies. While standard methods rely on manual pessimistic penalties, we demonstrate that KL regularization suffices to stabilize learning and achieve equilibrium recovery. We propose General-sum Anchored Nash Equilibrium (GANE), which recovers regularized Nash equilibria at an accelerated statistical rate of widetildeO(1/n). For computational tractability, we develop General-sum Anchored Mirror Descent (GAMD), an iterative algorithm converging to a Coarse Correlated Equilibrium at the standard rate of widetildeO(1/√n+1/T). These results establish KL regularization as a standalone mechanism for pessimism-free offline learning that achieves equivalent or accelerated rates in multi-player general-sum games.
