# Synthetic Computers at Scale for Long-Horizon Productivity Simulation

arXiv: https://arxiv.org/abs/2604.28181 · HTML: https://mlsanity.com/paper/2604.28181/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 54 references that are in the map.
- First posted on arXiv 30 Apr 2026.

## Builds on (most cited first, 20 of 20)

- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Evaluating Very Long-Term Conversational Memory of LLM Agents](https://mlsanity.com/paper/2402.17753/) (2024)
- [Scaling Synthetic Data Creation with 1,000,000,000 Personas](https://mlsanity.com/paper/2406.20094/) (2024)
- [Language Models can Solve Computer Tasks](https://mlsanity.com/paper/2303.17491/) (2023)
- [SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning](https://mlsanity.com/paper/2602.08234/) (2026)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [GDPval: Evaluating AI Model Performance on Real-World Economically Valuable Tasks](https://mlsanity.com/paper/2510.04374/) (2025)
- [OpenRubrics: Towards Scalable Synthetic Rubric Generation for Reward Modeling and LLM Alignment](https://mlsanity.com/paper/2510.07743/) (2025)
- [CWM: An Open-Weights LLM for Research on Code Generation with World Models](https://mlsanity.com/paper/2510.02387/) (2025)
- [Rethinking Rubric Generation for Improving LLM Judge and Reward Modeling for Open-ended Tasks](https://mlsanity.com/paper/2602.05125/) (2026)
- [Building Self-Evolving Agents via Experience-Driven Lifelong Learning: A Framework and Benchmark](https://mlsanity.com/paper/2508.19005/) (2025)
- [OSWorld-Human: Benchmarking the Efficiency of Computer-Use Agents](https://mlsanity.com/paper/2506.16042/) (2025)
- [MetaClaw: Just Talk -- An Agent That Meta-Learns and Evolves in the Wild](https://mlsanity.com/paper/2603.17187/) (2026)
- [Fara-7B: An Efficient Agentic Model for Computer Use](https://mlsanity.com/paper/2511.19663/) (2025)
- [HorizonBench: Long-Horizon Personalization with Evolving Preferences](https://mlsanity.com/paper/2604.17283/) (2026)
- [LifeBench: A Benchmark for Long-Horizon Multi-Source Memory](https://mlsanity.com/paper/2603.03781/) (2026)
- [LLMs Corrupt Your Documents When You Delegate](https://mlsanity.com/paper/2604.15597/) (2026)
- [CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agents](https://mlsanity.com/paper/2603.24440/) (2026)
- [Privacy-Preserving Synthetic Dataset of Individual Daily Trajectories for City-Scale Mobility Analytics](https://mlsanity.com/paper/2512.17239/) (2025)

## Built on by (most cited first, 1 of 1)

- [OpenForgeRL: Train Harness-native Agents in Any Environment](https://mlsanity.com/paper/2607.21557/) (2026)

## Abstract (arXiv)

Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed. In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.
