# Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agents

arXiv: https://arxiv.org/abs/2604.27699 · HTML: https://mlsanity.com/paper/2604.27699/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 37 of its 62 references that are in the map.
- First posted on arXiv 30 Apr 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 37)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Plan-and-Solve Prompting: Improving Zero-Shot Chain-of-Thought Reasoning by Large Language Models](https://mlsanity.com/paper/2305.04091/) (2023)
- [LLM+P: Empowering Large Language Models with Optimal Planning Proficiency](https://mlsanity.com/paper/2304.11477/) (2023)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [Large Language Models are Better Reasoners with Self-Verification](https://mlsanity.com/paper/2212.09561/) (2022)
- [LLMs Can't Plan, But Can Help Planning in LLM-Modulo Frameworks](https://mlsanity.com/paper/2402.01817/) (2024)
- [REFLECT: Summarizing Robot Experiences for Failure Explanation and Correction](https://mlsanity.com/paper/2306.15724/) (2023)
- [Rewards-in-Context: Multi-objective Alignment of Foundation Models with Dynamic Preference Adjustment](https://mlsanity.com/paper/2402.10207/) (2024)
- [Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making](https://mlsanity.com/paper/2410.07166/) (2024)
- [Translating Natural Language to Planning Goals with Large-Language Models](https://mlsanity.com/paper/2302.05128/) (2023)
- [The LAMA Planner: Guiding Cost-Based Anytime Planning with Landmarks](https://mlsanity.com/paper/1401.3839/) (2014)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)
- [MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception](https://mlsanity.com/paper/2312.07472/) (2023)
- [Dynamic Planning with a LLM](https://mlsanity.com/paper/2308.06391/) (2023)
- [How Different Groups Prioritize Ethical Values for Responsible AI](https://mlsanity.com/paper/2205.07722/) (2022)
- [Plansformer: Generating Symbolic Plans using Transformers](https://mlsanity.com/paper/2212.08681/) (2022)
- [PC-Agent: A Hierarchical Multi-Agent Collaboration Framework for Complex Task Automation on PC](https://mlsanity.com/paper/2502.14282/) (2025)
- [ValueNet: A New Dataset for Human Value Driven Dialogue System](https://mlsanity.com/paper/2112.06346/) (2021)
- [Simulating Human-like Daily Activities with Desire-driven Autonomy](https://mlsanity.com/paper/2412.06435/) (2024)
- [Agentic Robot: A Brain-Inspired Framework for Vision-Language-Action Models in Embodied Agents](https://mlsanity.com/paper/2505.23450/) (2025)
- [TwoStep: Multi-agent Task Planning using Classical Planners and Large Language Models](https://mlsanity.com/paper/2403.17246/) (2024)
- [UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI](https://mlsanity.com/paper/2412.20977/) (2024)
- [ValueBench: Towards Comprehensively Evaluating Value Orientations and Understanding of Large Language Models](https://mlsanity.com/paper/2406.04214/) (2024)
- [On the Limit of Language Models as Planning Formalizers](https://mlsanity.com/paper/2412.09879/) (2024)
- [Can LLM be a Good Path Planner based on Prompt Engineering? Mitigating the Hallucination for Path Planning](https://mlsanity.com/paper/2408.13184/) (2024)

## Abstract (arXiv)

Current embodied agents are often limited to passive instruction-following or reactive need-satisfaction, lacking a stable, high-order value framework essential for long-term, self-directed behavior and resolving motivational conflicts. We introduce textitValuePlanner, a hierarchical cognitive architecture that decouples high-level value scheduling from low-level action execution. textitValuePlanner employs an LLM-based cognitive module to generate symbolic subgoals by reasoning through abstract value trade-offs, which are then translated into executable action plans by a classical PDDL planner. This process is refined via a closed-loop feedback mechanism. Evaluating such autonomy requires methods beyond task-success rates, and we therefore propose a value-centric evaluation suite measuring cumulative value gain, preference alignment, and behavioral diversity. Experiments in the TongSim household environment demonstrate that textitValuePlanner arbitrates competing values to generate coherent, long-horizon, self-directed behavior absent from instruction-following and needs-driven baselines. Our work offers a structured approach to bridging intrinsic values and grounded behavior for autonomous agents.
