# How a Cooperative-Override Circuit Suppresses Nash Play in Large Language Models

arXiv: https://arxiv.org/abs/2604.27167 · HTML: https://mlsanity.com/paper/2604.27167/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Activation steering methods, one of 13 directions in Mechanistic interpretability.
- Builds on 12 of its 17 references that are in the map.
- First posted on arXiv 29 Apr 2026.

## Placed in

- Mechanistic interpretability / [Activation steering methods](https://mlsanity.com/mechinterp/activation-steering-methods/)

## Builds on (most cited first, 12 of 12)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Locating and Editing Factual Associations in GPT](https://mlsanity.com/paper/2202.05262/) (2022)
- [Interpretability in the Wild: a Circuit for Indirect Object Identification in GPT-2 small](https://mlsanity.com/paper/2211.00593/) (2022)
- [Steering Language Models With Activation Engineering](https://mlsanity.com/paper/2308.10248/) (2023)
- [Eliciting Latent Predictions from Transformers with the Tuned Lens](https://mlsanity.com/paper/2303.08112/) (2023)
- [Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task](https://mlsanity.com/paper/2210.13382/) (2022)
- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [Copy Suppression: Comprehensively Understanding an Attention Head](https://mlsanity.com/paper/2310.04625/) (2023)
- [Nicer Than Humans: How do Large Language Models Behave in the Prisoner's Dilemma?](https://mlsanity.com/paper/2406.13605/) (2024)
- [Steering Language Models with Game-Theoretic Solvers](https://mlsanity.com/paper/2402.01704/) (2024)
- [Persona Vectors in Games: Measuring and Steering Strategies via Activation Vectors](https://mlsanity.com/paper/2603.21398/) (2026)
- [Computational Basis of LLM's Decision Making in Social Simulation](https://mlsanity.com/paper/2504.11671/) (2025)

## Abstract (arXiv)

On the named Prisoner's Dilemma under direct prompting, three larger instruction-tuned models, Llama-3-70B, Qwen2.5-32B, and Qwen2.5-72B, lock at full cooperation, the metric's maximum distance from Nash with zero variance across replicates, while Llama-3-8B plays near-Nash. Opening the models, a logit-lens analysis finds a distributed cooperative override. Intermediate readouts lean toward the Nash action through roughly three quarters of network depth before a late surge toward cooperation, and the final layer settles the contest. The size of that final correction, not the surge, rank-matches chain-of-thought behavior across scale and two architectures. In the 8B the override is a single causally controllable direction in the residual stream; steering it dials the decision, and clamping its component at one position of one layer moves the choice strictly monotonically, Spearman rho = 1.000, with generation fluent. The circuit is lexical. It survives name removal and payoff rescaling but disengages when Cooperate and Defect are replaced with neutral labels, and on 48 payoff-random games with neutral surfaces no model locks cooperative on any dilemma or shows general equilibrium competence. In mixed-model populations a single Nash-playing agent collapses cooperation contagiously. What suppresses Nash play in large language models is a word-triggered circuit rather than missing competence, and it can be measured, bounded, and controlled.
