# Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigation

arXiv: https://arxiv.org/abs/2604.26946 · HTML: https://mlsanity.com/paper/2604.26946/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 29 Apr 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 23 of 23)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigation](https://mlsanity.com/paper/2203.02764/) (2022)
- [GridMM: Grid Memory Map for Vision-and-Language Navigation](https://mlsanity.com/paper/2307.12907/) (2023)
- [BEVBert: Multimodal Map Pre-training for Language-guided Navigation](https://mlsanity.com/paper/2212.04385/) (2022)
- [Vision-and-Language Navigation: A Survey of Tasks, Methods, and Future Directions](https://mlsanity.com/paper/2203.12667/) (2022)
- [Scaling Data Generation in Vision-and-Language Navigation](https://mlsanity.com/paper/2307.15644/) (2023)
- [Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions](https://mlsanity.com/paper/2309.11382/) (2023)
- [MapGPT: Map-Guided Prompting with Adaptive Path Planning for Vision-and-Language Navigation](https://mlsanity.com/paper/2401.07314/) (2024)
- [Affordances-Oriented Planning using Foundation Models for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2407.05890/) (2024)
- [A2Nav: Action-Aware Zero-Shot Robot Navigation by Exploiting Vision-and-Language Ability of Foundation Models](https://mlsanity.com/paper/2308.07997/) (2023)
- [Open-Nav: Exploring Zero-Shot Vision-and-Language Navigation in Continuous Environment with Open-Source LLMs](https://mlsanity.com/paper/2409.18794/) (2024)
- [CLIP-Nav: Using CLIP for Zero-Shot Vision-and-Language Navigation](https://mlsanity.com/paper/2211.16649/) (2022)
- [Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2412.10137/) (2024)
- [Token Reduction Should Go Beyond Efficiency in Generative Models -- From Vision, Language to Multimodality](https://mlsanity.com/paper/2505.18227/) (2025)
- [SmartWay: Enhanced Waypoint Prediction and Backtracking for Zero-Shot Vision-and-Language Navigation](https://mlsanity.com/paper/2503.10069/) (2025)
- [VLN-Video: Utilizing Driving Videos for Outdoor Vision-and-Language Navigation](https://mlsanity.com/paper/2402.03561/) (2024)

## Built on by (most cited first, 4 of 4)

- [Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation](https://mlsanity.com/paper/2605.27582/) (2026)
- [One MLLM, One Call: Efficient Zero-Shot Vision-and-Language Navigation via Spatial-Aware Waypoints](https://mlsanity.com/paper/2609.06476/) (2026)
- [GTA: Graph Theory Agent and Benchmark for Algorithmic Graph Reasoning with LLMs](https://mlsanity.com/paper/2609.12265/) (2026)
- [Affordance-Conditioned Decision Making: Bridging the Semantic-Spatial Gap in Zero-Shot Cross-Floor Vision-and-Language Navigation](https://mlsanity.com/paper/2609.32292/) (2026)

## Abstract (arXiv)

Breakthrough progress in vision-based navigation through unknown environments has been achieved by using multimodal large language models (MLLMs). These models can plan a sequence of motions by evaluating the current view at each time step against the task and goal given to the agent. However, current zero-shot Vision-and-Language Navigation (VLN) agents powered by MLLMs still tend to drift off course, halt prematurely, and achieve low overall success rates. We propose Three-Step Nav to counteract these failures with a three-view protocol: First, "look forward" to extract global landmarks and sketch a coarse plan. Then, "look now" to align the current visual observation with the next sub-goal for fine-grained guidance. Finally, "look backward" audits the entire trajectory to correct accumulated drift before stopping. Requiring no gradient updates or task-specific fine-tuning, our planner drops into existing VLN pipelines with minimal overhead. Three-Step Nav achieves state-of-the-art zero-shot performance on the R2R-CE and RxR-CE dataset. Our code is available at https://github.com/ZoeyZheng0/3-step-Nav.
