# Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance

arXiv: https://arxiv.org/abs/2604.26839 · HTML: https://mlsanity.com/paper/2604.26839/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Apr 2026.

## Built on by (most cited first, 3 of 3)

- [FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation](https://mlsanity.com/paper/2606.30367/) (2026)
- [Vision-Language Models for Deployable Social Robot Navigation: Bridging Semantic Reasoning and Low-Level Control](https://mlsanity.com/paper/2606.28760/) (2026)
- [Think When It Matters: Conditional VLM Reasoning for Social Navigation with RL Policies](https://mlsanity.com/paper/2607.10991/) (2026)

## Abstract (arXiv)

Assisting humans in open-world outdoor environments requires robots to translate high-level natural-language intentions into safe, long-horizon, and socially compliant navigation behavior. Existing map-based methods rely on costly pre-built HD maps, while learning-based policies are mostly limited to indoor and short-horizon settings. To bridge this gap, we propose Walk with Me, a map-free framework for long-horizon social navigation from high-level human instructions. Walk with Me leverages GPS context and lightweight candidate points-of-interest from a public map API for semantic destination grounding and waypoint proposal. A High-Level Vision-Language Model grounds abstract instructions into concrete destinations and plans coarse waypoint sequences. During execution, an observation-aware routing mechanism determines whether the Low-Level Vision-Language-Action policy can handle the current situation or whether explicit safety reasoning from the High-Level VLM is needed. Routine segments are executed by the Low-Level VLA, while complex situations such as crowded crossings trigger high-level reasoning and stop-and-wait behavior when unsafe. By combining semantic intent grounding, map-free long-horizon planning, safety-aware reasoning, and low-level action generation, Walk with Me enables practical outdoor social navigation for human-centric assistance.
