# UIGaze: How Closely Can VLMs Approximate Human Visual Attention on User Interfaces?

arXiv: https://arxiv.org/abs/2604.26352 · HTML: https://mlsanity.com/paper/2604.26352/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- First posted on arXiv 29 Apr 2026.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Abstract (arXiv)

Vision Language Models (VLMs) have demonstrated strong capabilities in understanding visual content, yet their ability to predict where humans look on user interfaces remains unexplored. We present UIGaze, a study investigating how closely VLMs can approximate human visual attention on user interfaces using real eye-tracking data. Using the UEyes dataset - comprising 1,980 UI screenshots across four categories (webpage, desktop, mobile, poster) with eye-tracking data from 62 participants - we evaluate nine state-of-the-art VLMs through a zero-shot coordinate prediction pipeline. Each model generates gaze point coordinates that are converted into saliency maps via Gaussian blurring and compared against ground truth using CC, SIM, and KL divergence. Our experiments (1,980 images x 9 models x 3 runs x 3 durations) reveal that VLMs achieve moderate alignment with human gaze patterns, with the degree of alignment varying significantly across UI types and improving with longer viewing durations - suggesting VLMs capture exploratory gaze patterns rather than initial fixations. All code, predictions, and evaluation results are publicly available.
