# Hierarchical Behaviour Spaces

arXiv: https://arxiv.org/abs/2604.24558 · HTML: https://mlsanity.com/paper/2604.24558/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 29 of its 37 references that are in the map.
- First posted on arXiv 27 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Stop Regressing: Training Value Functions via Classification for Scalable Deep RL](https://mlsanity.com/paper/2403.03950/) (2024)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning](https://mlsanity.com/paper/2006.11751/) (2020)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [Horizon Reduction Makes RL Scalable](https://mlsanity.com/paper/2506.04168/) (2025)
- [Exploration via Elliptical Episodic Bonuses](https://mlsanity.com/paper/2210.05805/) (2022)
- [Skill-based Model-based Reinforcement Learning](https://mlsanity.com/paper/2207.07560/) (2022)
- [Sub-policy Adaptation for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1906.05862/) (2019)
- [Flexible Option Learning](https://mlsanity.com/paper/2112.03097/) (2021)
- [Learnings Options End-to-End for Continuous Action Tasks](https://mlsanity.com/paper/1712.00004/) (2017)
- [MaestroMotif: Skill Design from Artificial Intelligence Feedback](https://mlsanity.com/paper/2412.08542/) (2024)
- [Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem](https://mlsanity.com/paper/2402.02868/) (2024)
- [Discovering Temporal Structure: An Overview of Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.14045/) (2025)
- [Insights From the NeurIPS 2021 NetHack Challenge](https://mlsanity.com/paper/2203.11889/) (2022)
- [Exploration--Exploitation in MDPs with Options](https://mlsanity.com/paper/1703.08667/) (2017)
- [Dungeons and Data: A Large-Scale NetHack Dataset](https://mlsanity.com/paper/2211.00539/) (2022)
- [NetHack is Hard to Hack](https://mlsanity.com/paper/2305.19240/) (2023)
- [Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback](https://mlsanity.com/paper/2410.23022/) (2024)
- [Hierarchical Kickstarting for Skill Transfer in Reinforcement Learning](https://mlsanity.com/paper/2207.11584/) (2022)
- [Scalable Option Learning in High-Throughput Environments](https://mlsanity.com/paper/2509.00338/) (2025)

## Abstract (arXiv)

Recent work in hierarchical reinforcement learning has shown success in scaling to billions of timesteps when learning over a set of predefined option reward functions. We show that, instead of using a single reward function per option, the reward functions can be effectively used to induce a space of behaviours, by letting the controller specify linear combinations over reward functions, allowing a more expressive set of policies to be represented. We call this method Hierarchical Behaviour Spaces (HBS). We evaluate HBS on the NetHack Learning Environment, demonstrating strong performance. We conduct a series of experiments and determine that, perhaps going against conventional wisdom, the benefits of hierarchy in our method come from increased exploration rather than long term reasoning.
