# Latent Inter-Frame Pruning: A Training-Free Method Bridging Traditional Video Compression and Modern Diffusion Transformers for Efficient Generation

arXiv: https://arxiv.org/abs/2604.23858 · HTML: https://mlsanity.com/paper/2604.23858/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 8 of its 9 references that are in the map.
- First posted on arXiv 26 Apr 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 8 of 8)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Token Merging for Fast Stable Diffusion](https://mlsanity.com/paper/2303.17604/) (2023)
- [Don't Look Twice: Faster Video Transformers with Run-Length Tokenization](https://mlsanity.com/paper/2411.05222/) (2024)
- [Variational Autoencoder with Learned Latent Structure](https://mlsanity.com/paper/2006.10597/) (2020)
- [Importance-Based Token Merging for Efficient Image and Video Generation](https://mlsanity.com/paper/2411.16720/) (2024)

## Abstract (arXiv)

Video generation, while capable of generating realistic videos, is computationally expensive and slow, prohibiting real-time applications. In this paper, we observe that video latents encoded via an autoencoder under the Latent Diffusion Model (LDM) framework contain redundancy along the temporal axis. Analogous to how traditional video compression algorithms avoid transmitting redundant frame data, we propose the Latent Inter-frame Pruning framework to prune (skip the re-computation of) duplicated latent patches, thereby reducing computational burden and increasing throughput. However, direct pruning results in visual artifacts due to the discrepancy between full-sequence training and pruned inference. To resolve these artifacts, we propose an Attention Recovery mechanism to bridge the train-inference gap. With our proposed method, we increase video editing throughput by 1.44×, achieving 12.44 FPS on an NVIDIA RTX 6000 while maintaining video quality. We hope our work inspires further research into integrating traditional video compression methods with modern video generation pipelines. This work is a preliminary work on Training-free Latent Inter-Frame Pruning with Attention Recovery.
