# DRACULA: Hunting for the Actions Users Want Deep Research Agents to Execute

arXiv: https://arxiv.org/abs/2604.23815 · HTML: https://mlsanity.com/paper/2604.23815/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Web, search, and research agents, one of 16 directions in LLM agents and tool use.
- Builds on 33 of its 93 references that are in the map.
- First posted on arXiv 26 Apr 2026.

## Placed in

- LLM agents and tool use / [Web, search, and research agents](https://mlsanity.com/agents/web-search-and-research-agents/)

## Builds on (most cited first, 30 of 33)

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- [DeepSeek-V3 Technical Report](https://mlsanity.com/paper/2412.19437/) (2024)
- [BrowseComp: A Simple Yet Challenging Benchmark for Browsing Agents](https://mlsanity.com/paper/2504.12516/) (2025)
- [Generating Wikipedia by Summarizing Long Sequences](https://mlsanity.com/paper/1801.10198/) (2018)
- [PaperQA: Retrieval-Augmented Generative Agent for Scientific Research](https://mlsanity.com/paper/2312.07559/) (2023)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [DR Tulu: Reinforcement Learning with Evolving Rubrics for Deep Research](https://mlsanity.com/paper/2511.19399/) (2025)
- [ResearchRubrics: A Benchmark of Prompts and Rubrics For Evaluating Deep Research Agents](https://mlsanity.com/paper/2511.07685/) (2025)
- [Tongyi DeepResearch Technical Report](https://mlsanity.com/paper/2510.24701/) (2025)
- [Mind the Sim2Real Gap in User Simulation for Agentic Tasks](https://mlsanity.com/paper/2603.11245/) (2026)
- [RubricHub: A Comprehensive and Highly Discriminative Rubric Dataset via Automated Coarse-to-Fine Generation](https://mlsanity.com/paper/2601.08430/) (2026)
- [SurveyForge: On the Outline Heuristics, Memory-Driven Generation, and Multi-dimensional Evaluation for Automated Survey Writing](https://mlsanity.com/paper/2503.04629/) (2025)
- [LiveResearchBench: A Live Benchmark for User-Centric Deep Research in the Wild](https://mlsanity.com/paper/2510.14240/) (2025)
- [Search Arena: Analyzing Search-Augmented LLMs](https://mlsanity.com/paper/2506.05334/) (2025)
- [DeepResearch Bench II: Diagnosing Deep Research Agents via Rubrics from Expert Reports](https://mlsanity.com/paper/2601.08536/) (2026)
- [SciArena: An Open Evaluation Platform for Non-Verifiable Scientific Literature-Grounded Tasks](https://mlsanity.com/paper/2507.01001/) (2025)
- [Learning Query-Specific Rubrics from Human Preferences for DeepResearch Report Generation](https://mlsanity.com/paper/2602.03619/) (2026)
- [Towards Personalized Deep Research: Benchmarks and Evaluations](https://mlsanity.com/paper/2509.25106/) (2025)
- [DualSpec: Accelerating Deep Research Agents via Dual-Process Action Speculation](https://mlsanity.com/paper/2603.07416/) (2026)
- [Towards Asking Clarification Questions for Information Seeking on Task-Oriented Dialogues](https://mlsanity.com/paper/2305.13690/) (2023)
- [Asking Clarifying Questions for Preference Elicitation With Large Language Models](https://mlsanity.com/paper/2510.12015/) (2025)
- [Learning Next Action Predictors from Human-Computer Interaction](https://mlsanity.com/paper/2603.05923/) (2026)
- [Deep Research, Shallow Evaluation: A Case Study in Meta-Evaluation for Long-Form QA Benchmarks](https://mlsanity.com/paper/2603.06942/) (2026)
- [LiteraryTaste: A Preference Dataset for Creative Writing Personalization](https://mlsanity.com/paper/2511.09310/) (2025)

## Built on by (most cited first, 1 of 1)

- [Searching for Synergy in Shared Workspace Human-AI Collaboration](https://mlsanity.com/paper/2606.18413/) (2026)

## Abstract (arXiv)

Scientific Deep Research (DR) agents answer user queries by synthesizing research papers into multi-section reports. User feedback can improve their utility, but existing protocols only score the final report, making it hard to study and learn which intermediate actions DR agents should take to improve reports. We collect DRACULA, the first dataset with user feedback on intermediate actions for DR. Over five weeks, nineteen expert CS researchers ask queries to a DR system that proposes actions (e.g., "Add a section on datasets"). Our users select actions they prefer, then judge whether an output report applied their selections successfully, yielding 8,103 action preferences and 5,230 execution judgments. After confirming a DR agent can execute DRACULA's actions, we study the predictability of user-preferred actions via simulation-how well LLMs predict the actions users select-a step toward learning to generate useful actions. We discover: (1) LLM judges initially struggle to predict action selections, but improve most when using a user's full selection history, rather than self-reported or extrapolated user context signals; (2) Users' selections for the same query differ based on unstated goals, bottlenecking simulation and motivating affordances that let users steer reports; and (3) Our simulation results inform an online intervention that generates new actions based on the user's past interactions, which users pick most often in follow-up studies. Overall, while work extensively studies execution, DRACULA reveals a key challenge is deciding which actions to execute in the first place. We open-source DRACULA's study design, user feedback, and simulation tasks to spur future work on action feedback for long-horizon agents.
