# NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting

arXiv: https://arxiv.org/abs/2604.22439 · HTML: https://mlsanity.com/paper/2604.22439/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 20 references that are in the map.
- First posted on arXiv 24 Apr 2026.

## Builds on (most cited first, 18 of 18)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [GenAD: Generative End-to-End Autonomous Driving](https://mlsanity.com/paper/2402.11502/) (2024)
- [SegCLIP: Patch Aggregation with Learnable Centers for Open-Vocabulary Semantic Segmentation](https://mlsanity.com/paper/2211.14813/) (2022)
- [LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS](https://mlsanity.com/paper/2507.07136/) (2025)
- [LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes](https://mlsanity.com/paper/2410.14462/) (2024)
- [GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splatting](https://mlsanity.com/paper/2412.13654/) (2024)
- [Occam's LGS: An Efficient Approach for Language Gaussian Splatting](https://mlsanity.com/paper/2412.01807/) (2024)
- [CF3: Compact and Fast 3D Feature Fields](https://mlsanity.com/paper/2508.05254/) (2025)
- [EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting](https://mlsanity.com/paper/2503.11345/) (2025)

## Abstract (arXiv)

We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features, in order to obtain an accurate and robust 3D semantic Gaussian Splatting. The 2D features extracted from vision foundation models suffer from multi-view inconsistency due to a lack of cross-view constraints. Lifting these inconsistent features directly into 3D Gaussians results in a noisy semantic field, which degrades the performance of downstream tasks. Previous methods either focus on obtaining consistent multi-view features in the preprocessing stage or aim to mitigate noise through improved optimization strategies, often at the cost of increased preprocessing time or expensive computational overhead. In contrast, we introduce a variance-aware conditional MLP that operates directly on the 3D Gaussians, leveraging their geometric and appearance attributes to correct semantic errors in 3D space. Experiments on different datasets show that our method enhances the accuracy of lifted semantics, providing an efficient and effective approach to robust 3D semantic Gaussian Splatting.
