# Vista4D: Video Reshooting with 4D Point Clouds

arXiv: https://arxiv.org/abs/2604.21915 · HTML: https://mlsanity.com/paper/2604.21915/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 71 references that are in the map.
- First posted on arXiv 23 Apr 2026.

## Builds on (most cited first, 30 of 58)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generation](https://mlsanity.com/paper/2407.02371/) (2024)
- [VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness](https://mlsanity.com/paper/2503.21755/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [Global Structure-from-Motion Revisited](https://mlsanity.com/paper/2407.20219/) (2024)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos](https://mlsanity.com/paper/2409.02095/) (2024)

## Built on by (most cited first, 18 of 18)

- [SierpinskiCam: Camera-Controlled Video Retaking with Sierpinski Triangle Pattern Cues](https://mlsanity.com/paper/2606.17310/) (2026)
- [OpenLongTail: Generative Scaling of Long-Tail Driving Data](https://mlsanity.com/paper/2607.09655/) (2026)
- [Grounded-Exo2Ego: Structured Semantic Grounding for Robust Exocentric-to-Egocentric Video Generation](https://mlsanity.com/paper/2608.20534/) (2026)
- [EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing](https://mlsanity.com/paper/2608.21424/) (2026)
- [Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning](https://mlsanity.com/paper/2605.20961/) (2026)
- [Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation](https://mlsanity.com/paper/2606.01900/) (2026)
- [TARS: Timestep-Aware Data Scaling for 3D-Free Video Re-Shooting](https://mlsanity.com/paper/2607.28261/) (2026)
- [World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video](https://mlsanity.com/paper/2607.01202/) (2026)
- [PE-Field 4D: Video Generation Models as Canvas](https://mlsanity.com/paper/2607.15667/) (2026)
- [Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting](https://mlsanity.com/paper/2608.28174/) (2026)
- [FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow](https://mlsanity.com/paper/2609.03563/) (2026)
- [World in World: Explore the World with World Models](https://mlsanity.com/paper/2609.11548/) (2026)
- [Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation](https://mlsanity.com/paper/2609.38615/) (2026)
- [Eulerian Motion Reconstruction for Water Scenery](https://mlsanity.com/paper/2609.38622/) (2026)
- [Generative Cinematographer: Composing Camera and Object Motion in 3D](https://mlsanity.com/paper/2610.02180/) (2026)
- [SemCam: Semantic Camera Motion Control for Video Generation](https://mlsanity.com/paper/2610.05141/) (2026)
- [4LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling](https://mlsanity.com/paper/2610.17625/) (2026)
- [Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation](https://mlsanity.com/paper/2610.20571/) (2026)

## Abstract (arXiv)

We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D
