# Encoder-Free Human Motion Understanding via Structured Motion Descriptions

arXiv: https://arxiv.org/abs/2604.21668 · HTML: https://mlsanity.com/paper/2604.21668/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 24 of its 35 references that are in the map.
- First posted on arXiv 23 Apr 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 24 of 24)

- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [A Simple LLM Framework for Long-Range Video Question-Answering](https://mlsanity.com/paper/2312.17235/) (2023)
- [MotionLLM: Understanding Human Behaviors from Human Motions and Videos](https://mlsanity.com/paper/2405.20340/) (2024)
- [LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning](https://mlsanity.com/paper/2410.07093/) (2024)
- [MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding](https://mlsanity.com/paper/2410.21747/) (2024)
- [The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion](https://mlsanity.com/paper/2412.10523/) (2024)
- [PoseFix: Correcting 3D Human Poses with Natural Language](https://mlsanity.com/paper/2309.08480/) (2023)
- [MotionGPT3: Human Motion as a Second Modality](https://mlsanity.com/paper/2506.24086/) (2025)
- [MG-MotionLLM: A Unified Framework for Motion Comprehension and Generation across Multiple Granularities](https://mlsanity.com/paper/2504.02478/) (2025)
- [Motion Question Answering via Modular Motion Programs](https://mlsanity.com/paper/2305.08953/) (2023)
- [PoseScript: Linking 3D Human Poses and Natural Language](https://mlsanity.com/paper/2210.11795/) (2022)
- [MoTe: Learning Motion-Text Diffusion Model for Multiple Generation Tasks](https://mlsanity.com/paper/2411.19786/) (2024)
- [IMoRe: Implicit Program-Guided Reasoning for Human Motion Q&A](https://mlsanity.com/paper/2508.01984/) (2025)
- [MoChat: Joints-Grouped Spatio-Temporal Grounding LLM for Multi-Turn Motion Comprehension and Description](https://mlsanity.com/paper/2410.11404/) (2024)
- [Using joint angles based on the international biomechanical standards for human action recognition and related tasks](https://mlsanity.com/paper/2406.17443/) (2024)
- [How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Control](https://mlsanity.com/paper/2505.21531/) (2025)
- [Fine-grained Motion Retrieval via Joint-Angle Motion Images and Token-Patch Late Interaction](https://mlsanity.com/paper/2603.09930/) (2026)

## Abstract (arXiv)

The world knowledge and reasoning capabilities of text-based large language models (LLMs) are advancing rapidly, yet current approaches to human motion understanding, including motion question answering and captioning, have not fully exploited these capabilities. Existing LLM-based methods typically learn motion-language alignment through dedicated encoders that project motion features into the LLM's embedding space, remaining constrained by cross-modal representation and alignment. Inspired by biomechanical analysis, where joint angles and body-part kinematics have long served as a precise descriptive language for human movement, we propose Structured Motion Description (SMD), a rule-based, deterministic approach that converts joint position sequences into structured natural language descriptions of joint angles, body part movements, and global trajectory. By representing motion as text, SMD enables LLMs to apply their pretrained knowledge of body parts, spatial directions, and movement semantics directly to motion reasoning, without requiring learned encoders or alignment modules. We show that this approach goes beyond state-of-the-art results on both motion question answering (66.7% on BABEL-QA, 90.1% on HuMMan-QA) and motion captioning (R@1 of 0.584, CIDEr of 53.16 on HumanML3D), surpassing all prior methods. SMD additionally offers practical benefits: the same text input works across different LLMs with only lightweight LoRA adaptation (validated on 8 LLMs from 6 model families), and its human-readable representation enables interpretable attention analysis over motion descriptions. Code, data, and pretrained LoRA adapters are available at https://yaozhang182.github.io/motion-smd/.
