# Trust, Lies, and Long Memories: Emergent Social Dynamics and Reputation in Multi-Round Avalon with LLM Agents

arXiv: https://arxiv.org/abs/2604.20582 · HTML: https://mlsanity.com/paper/2604.20582/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 5 of its 14 references that are in the map.
- First posted on arXiv 22 Apr 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 5 of 5)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Sleeper Agents: Training Deceptive LLMs that Persist Through Safety Training](https://mlsanity.com/paper/2401.05566/) (2024)
- [Evaluating Large Language Models in Theory of Mind Tasks](https://mlsanity.com/paper/2302.02083/) (2023)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)

## Built on by (most cited first, 1 of 1)

- [Why LLM Agents Favor Their Group: Stakes, Observed Norms, and Reputation](https://mlsanity.com/paper/2610.11008/) (2026)

## Abstract (arXiv)

We study emergent social dynamics in LLM agents playing The Resistance: Avalon, a hidden-role deception game. Unlike prior work on single-game performance, our agents play repeated games while retaining memory of previous interactions, including who played which roles and how they behaved, enabling us to study how social dynamics evolve. Across 188 games, two key phenomena emerge. First, reputation dynamics emerge organically when agents retain cross-game memory: agents reference past behavior in statements like "I am wary of repeating last game's mistake of over-trusting early success." These reputations are role-conditional: the same agent is described as "straightforward" when playing good but "subtle" when playing evil, and high-reputation players receive 46% more team inclusions. Second, higher reasoning effort supports more strategic deception: evil players more often pass early missions to build trust before sabotaging later ones, 75% in high-effort games vs 36% in low-effort games. Together, these findings show that repeated interaction with memory gives rise to measurable reputation and deception dynamics among LLM agents.
