# Distributional Value Estimation Without Target Networks for Robust Quality-Diversity

arXiv: https://arxiv.org/abs/2604.20381 · HTML: https://mlsanity.com/paper/2604.20381/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 27 of its 40 references that are in the map.
- First posted on arXiv 22 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 27 of 27)

- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [The Shattered Gradients Problem: If resnets are the answer, then what is the question?](https://mlsanity.com/paper/1702.08591/) (2017)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [Using Centroidal Voronoi Tessellations to Scale Up the Multi-dimensional Archive of Phenotypic Elites Algorithm](https://mlsanity.com/paper/1610.05729/) (2016)
- [Spectral Normalisation for Deep Reinforcement Learning: an Optimisation Perspective](https://mlsanity.com/paper/2105.05246/) (2021)
- [Diversity Policy Gradient for Sample Efficient Quality-Diversity Optimization](https://mlsanity.com/paper/2006.08505/) (2020)
- [A Comparative Analysis of Expected and Distributional Reinforcement Learning](https://mlsanity.com/paper/1901.11084/) (2019)
- [D2RL: Deep Dense Architectures in Reinforcement Learning](https://mlsanity.com/paper/2010.09163/) (2020)
- [Distributional Policy Optimization: An Alternative Approach for Continuous Control](https://mlsanity.com/paper/1905.09855/) (2019)
- [QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration](https://mlsanity.com/paper/2308.03665/) (2023)
- [Dissecting Deep RL with High Update Ratios: Combatting Value Divergence](https://mlsanity.com/paper/2403.05996/) (2024)
- [Dominated Novelty Search: Rethinking Local Competition in Quality-Diversity](https://mlsanity.com/paper/2502.00593/) (2025)
- [Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC](https://mlsanity.com/paper/2411.03820/) (2024)
- [SPEQ: Offline Stabilization Phases for Efficient Q-Learning in High Update-To-Data Ratio Reinforcement Learning](https://mlsanity.com/paper/2501.08669/) (2025)
- [Understanding the Synergies between Quality-Diversity and Deep Reinforcement Learning](https://mlsanity.com/paper/2303.06164/) (2023)
- [Multi-Objective Quality-Diversity in Unstructured and Unbounded Spaces](https://mlsanity.com/paper/2504.03715/) (2025)
- [When Does Neuroevolution Outcompete Reinforcement Learning in Transfer Learning Tasks?](https://mlsanity.com/paper/2505.22696/) (2025)

## Abstract (arXiv)

Quality-Diversity (QD) algorithms excel at discovering diverse repertoires of skills, but are hindered by poor sample efficiency and often require tens of millions of environment steps to solve complex locomotion tasks. Recent advances in Reinforcement Learning (RL) have shown that high Update-to-Data (UTD) ratios accelerate Actor-Critic learning. While effective, standard high-UTD algorithms typically utilise target networks to stabilise training. This requirement introduces a significant computational bottleneck, rendering them impractical for resource-intensive Quality-Diversity (QD) tasks where sample efficiency and rapid population adaptation are critical. In this paper, we introduce QDHUAC, a sample-efficient, target-free and distributional QD-RL algorithm that provides dense and low-variance gradient signals, which enables high-UTD training for Dominated Novelty Search whilst requiring an order of magnitude fewer environment steps. We demonstrate that our method enables stable training at high UTD ratios, achieving competitive coverage and fitness on high-dimensional Brax environments with an order of magnitude fewer samples than baselines. Our results suggest that combining target-free distributional critics with dominance-based selection is a key enabler for the next generation of sample-efficient evolutionary RL algorithms.
