# Vibrotactile Preference Learning: Uncertainty-Aware Preference Learning for Personalized Vibration Feedback

arXiv: https://arxiv.org/abs/2604.20210 · HTML: https://mlsanity.com/paper/2604.20210/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 32 references that are in the map.
- First posted on arXiv 22 Apr 2026.

## Builds on (most cited first, 9 of 9)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Best-Worst Scaling More Reliable than Rating Scales: A Case Study on Sentiment Intensity Annotation](https://mlsanity.com/paper/1712.01765/) (2017)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Preference Exploration for Efficient Bayesian Optimization with Multiple Outcomes](https://mlsanity.com/paper/2203.11382/) (2022)
- [qEUBO: A Decision-Theoretic Acquisition Function for Preferential Bayesian Optimization](https://mlsanity.com/paper/2303.15746/) (2023)
- [Towards Uncertainty Unification: A Case Study for Preference Learning](https://mlsanity.com/paper/2503.19317/) (2025)
- [Virtual Encounters of the Haptic Kind: Towards a Multi-User VR System for Real-Time Social Touch](https://mlsanity.com/paper/2502.13421/) (2025)

## Abstract (arXiv)

Individual differences in vibrotactile perception underscore the growing importance of personalization as haptic feedback becomes more prevalent in interactive systems. We propose Vibrotactile Preference Learning (VPL), a system that captures user-specific preference spaces over vibrotactile parameters via Gaussian-process-based uncertainty-aware preference learning. VPL uses an expected information gain-based acquisition strategy to guide query selection over 40 rounds of pairwise comparisons of overall user preference, augmented with user-reported uncertainty, enabling efficient exploration of the parameter space. We evaluate VPL in a user study (N = 13) using the vibrotactile feedback from a Microsoft Xbox controller, showing that it efficiently learns individualized preferences while maintaining comfortable, low-workload user interactions. These results highlight the potential of VPL for scalable personalization of vibrotactile experiences.
