# ClawEnvKit: Automatic Environment Generation for Claw-Like Agents

arXiv: https://arxiv.org/abs/2604.18543 · HTML: https://mlsanity.com/paper/2604.18543/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 52 references that are in the map.
- First posted on arXiv 20 Apr 2026.

## Builds on (most cited first, 23 of 23)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [A Comprehensive Survey of Continual Learning: Theory, Method and Application](https://mlsanity.com/paper/2302.00487/) (2023)
- [SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks](https://mlsanity.com/paper/2602.12670/) (2026)
- [Meta-Harness: End-to-End Optimization of Model Harnesses](https://mlsanity.com/paper/2603.28052/) (2026)
- [WebLINX: Real-World Website Navigation with Multi-Turn Dialogue](https://mlsanity.com/paper/2402.05930/) (2024)
- [AssistantBench: Can Web Agents Solve Realistic and Time-Consuming Tasks?](https://mlsanity.com/paper/2407.15711/) (2024)
- [R2E-Gym: Procedural Environments and Hybrid Verifiers for Scaling Open-Weights SWE Agents](https://mlsanity.com/paper/2504.07164/) (2025)
- [Benchmark Data Contamination of Large Language Models: A Survey](https://mlsanity.com/paper/2406.04244/) (2024)
- [OpenClaw-RL: Train Any Agent Simply by Talking](https://mlsanity.com/paper/2603.10165/) (2026)
- [META-GUI: Towards Multi-modal Conversational Agents on Mobile GUI](https://mlsanity.com/paper/2205.11029/) (2022)
- [SWE-bench Goes Live!](https://mlsanity.com/paper/2505.23419/) (2025)
- [Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning](https://mlsanity.com/paper/2602.10090/) (2026)
- [Claw-Eval: Towards Trustworthy Evaluation of Autonomous Agents](https://mlsanity.com/paper/2604.06132/) (2026)
- [Endless Terminals: Scaling RL Environments for Terminal Agents](https://mlsanity.com/paper/2601.16443/) (2026)
- [AgentStudio: A Toolkit for Building General Virtual Agents](https://mlsanity.com/paper/2403.17918/) (2024)
- [MetaClaw: Just Talk -- An Agent That Meta-Learns and Evolves in the Wild](https://mlsanity.com/paper/2603.17187/) (2026)
- [EnvBench: A Benchmark for Automated Environment Setup](https://mlsanity.com/paper/2503.14443/) (2025)
- [A Survey on Data Contamination for Large Language Models](https://mlsanity.com/paper/2502.14425/) (2025)
- [ClawsBench: Evaluating Capability and Safety of LLM Productivity Agents in Simulated Workspaces](https://mlsanity.com/paper/2604.05172/) (2026)
- [Procedural Environment Generation for Tool-Use Agents](https://mlsanity.com/paper/2506.11045/) (2025)
- [ClawArena: Benchmarking AI Agents in Evolving Information Environments](https://mlsanity.com/paper/2604.04202/) (2026)

## Built on by (most cited first, 8 of 8)

- [Qwen-AgentWorld: Language World Models for General Agents](https://mlsanity.com/paper/2606.24597/) (2026)
- [Overeager Coding Agents: Measuring Out-of-Scope Actions on Benign Tasks](https://mlsanity.com/paper/2605.18583/) (2026)
- [Evo-Bench: Can Language Models Improve Agent Harness?](https://mlsanity.com/paper/2608.09096/) (2026)
- [ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents](https://mlsanity.com/paper/2605.14133/) (2026)
- [Binocular Gaze Estimation with Single Camera and Single Light Source](https://mlsanity.com/paper/2607.05473/) (2026)
- [LEGO-Anything: Coding Agents for 3D Scene Reconstruction](https://mlsanity.com/paper/2609.36380/) (2026)
- [SkillForgeBench: Evaluating Agent Reliability Grounded in Agent Skill Specifications](https://mlsanity.com/paper/2610.14918/) (2026)
- [Cowork-Gym: Synthesizing Interactive Work Environments at Scale](https://mlsanity.com/paper/2610.17670/) (2026)

## Abstract (arXiv)

Constructing environments for training and evaluating claw-like agents remains a manual, human-intensive process that does not scale. We argue that what is needed is not just a dataset, but an automated pipeline capable of generating diverse, verified environments on demand. To this end, we introduce ClawEnvKit, an autonomous generation pipeline that instantiates this formalism from natural language descriptions. The pipeline comprises three modules: (1) a parser that extracts structured generation parameters from natural language input; (2) a generator that produces the task specification, tool interface, and scoring configuration; and (3) a validator that enforces feasibility, diversity, structural validity, and internal consistency across the generated environments. Using ClawEnvKit, we construct Auto-ClawEval, the first large-scale benchmark for claw-like agents, comprising 1,040 environments across 24 categories. Empirically, Auto-ClawEval matches or exceeds human-curated environments on coherence and clarity at 13,800x lower cost. Evaluated across 4 model families and 8 agent harness frameworks, we find that harness engineering boosts performance by up to 15.7 percentage points over a bare ReAct baseline, completion remains the primary axis of variation with no model saturating the benchmark, and automated generation enables evaluation at a scale previously infeasible. Beyond static benchmarking, ClawEnvKit enables live evaluation: users describe a desired capability in natural language and obtain a verified environment on demand, turning evaluation into a continuous, user-driven process. The same mechanism serves as an on-demand training environment generator, producing task distributions that adapt to an agent's current weaknesses rather than being bounded by existing user logs.
