# EmbodiedLGR: Integrating Lightweight Graph Representation and Retrieval for Semantic-Spatial Memory in Robotic Agents

arXiv: https://arxiv.org/abs/2604.18271 · HTML: https://mlsanity.com/paper/2604.18271/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 17 of its 21 references that are in the map.
- First posted on arXiv 20 Apr 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 17 of 17)

- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [MiniLM: Deep Self-Attention Distillation for Task-Agnostic Compression of Pre-Trained Transformers](https://mlsanity.com/paper/2002.10957/) (2020)
- [Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks](https://mlsanity.com/paper/2311.06242/) (2023)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [LightRAG: Simple and Fast Retrieval-Augmented Generation](https://mlsanity.com/paper/2410.05779/) (2024)
- [Robot Operating System 2: Design, Architecture, and Uses In The Wild](https://mlsanity.com/paper/2211.07752/) (2022)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory](https://mlsanity.com/paper/2210.05663/) (2022)
- [The Marathon 2: A Navigation System](https://mlsanity.com/paper/2003.00368/) (2020)
- [A Comprehensive Survey of Retrieval-Augmented Generation (RAG): Evolution, Current Landscape and Future Directions](https://mlsanity.com/paper/2410.12837/) (2024)
- [ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation](https://mlsanity.com/paper/2409.13682/) (2024)
- [Large Language Models as Zero-Shot Human Models for Human-Robot Interaction](https://mlsanity.com/paper/2303.03548/) (2023)
- [LLM-Empowered Embodied Agent for Memory-Augmented Task Planning in Household Robotics](https://mlsanity.com/paper/2504.21716/) (2025)
- [Enabling Novel Mission Operations and Interactions with ROSA: The Robot Operating System Agent](https://mlsanity.com/paper/2410.06472/) (2024)
- [Meta-Memory: Retrieving and Integrating Semantic-Spatial Memories for Robot Spatial Reasoning](https://mlsanity.com/paper/2509.20754/) (2025)

## Abstract (arXiv)

As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build memory structures to enable useful human-robot interactions by leveraging the mnemonic representation of the current operating context. People interacting with robots may expect the embodied agent to provide information about locations, events, or objects, which requires the agent to provide precise answers within human-like inference times to be perceived as responsive. We propose the Embodied Light Graph Retrieval Agent (EmbodiedLGR-Agent), a visual-language model (VLM)-driven agent architecture that constructs dense and efficient representations of robot operating environments. EmbodiedLGR-Agent directly addresses the need for an efficient memory representation of the environment by providing a hybrid building-retrieval approach built on parameter-efficient VLMs that store low-level information about objects and their positions in a semantic graph, while retaining high-level descriptions of the observed scenes with a traditional retrieval-augmented architecture. EmbodiedLGR-Agent is evaluated on the popular NaVQA dataset, achieving state-of-the-art performance in inference and querying times for embodied agents, while retaining competitive accuracy on the global task relative to the current state-of-the-art approaches. Moreover, EmbodiedLGR-Agent was successfully deployed on a physical robot, showing practical utility in real-world contexts through human-robot interaction, while running the visual-language model and the building-retrieval pipeline locally.
