# MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

arXiv: https://arxiv.org/abs/2604.17965 · HTML: https://mlsanity.com/paper/2604.17965/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 50 of its 58 references that are in the map.
- First posted on arXiv 20 Apr 2026.

## Builds on (most cited first, 30 of 50)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [NeuRAD: Neural Rendering for Autonomous Driving](https://mlsanity.com/paper/2311.15260/) (2023)
- [Hallucinated Neural Radiance Fields in the Wild](https://mlsanity.com/paper/2111.15246/) (2021)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [Is Attention All That NeRF Needs?](https://mlsanity.com/paper/2207.13298/) (2022)
- [Learning to Render Novel Views from Wide-Baseline Stereo Pairs](https://mlsanity.com/paper/2304.08463/) (2023)
- [RobustNeRF: Ignoring Distractors with Robust Losses](https://mlsanity.com/paper/2302.00833/) (2023)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild](https://mlsanity.com/paper/2405.18715/) (2024)
- [FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality](https://mlsanity.com/paper/2103.16365/) (2021)
- [Neural 3D Reconstruction in the Wild](https://mlsanity.com/paper/2205.12955/) (2022)
- [MuRF: Multi-Baseline Radiance Fields](https://mlsanity.com/paper/2312.04565/) (2023)
- [VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction](https://mlsanity.com/paper/2212.08067/) (2022)
- [Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collections](https://mlsanity.com/paper/2307.08093/) (2023)
- [Explicit Correspondence Matching for Generalizable Neural Radiance Fields](https://mlsanity.com/paper/2304.12294/) (2023)
- [ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstruction](https://mlsanity.com/paper/2305.18832/) (2023)
- [Enhancing NeRF akin to Enhancing LLMs: Generalizable NeRF Transformer with Mixture-of-View-Experts](https://mlsanity.com/paper/2308.11793/) (2023)
- [Neural Visibility Field for Uncertainty-Driven Active Mapping](https://mlsanity.com/paper/2406.06948/) (2024)
- [NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation](https://mlsanity.com/paper/2403.17537/) (2024)

## Abstract (arXiv)

Generalizable Neural Radiance Fields (GeNeRFs) enable high-quality scene reconstruction from sparse views and can generalize to unseen scenes. However, in real-world settings, transient distractors break cross-view structural consistency, corrupting supervision and degrading reconstruction quality. Existing distractor-free NeRF methods rely on per-scene optimization and estimate uncertainty from per-view reconstruction errors, which are not reliable for GeNeRFs and often misjudge inconsistent static structures as distractors. To this end, we propose MU-GeNeRF, a Multi-view Uncertainty-guided distractor-aware GeNeRF framework designed to alleviate GeNeRF's robust modeling challenges in the presence of transient distractions. We decompose distractor awareness into two complementary uncertainty components: Source-view Uncertainty, which captures structural discrepancies across source views caused by viewpoint changes or dynamic factors; and Target-view Uncertainty, which detects observation anomalies in the target image induced by transient distractors.These two uncertainties address distinct error sources and are combined through a heteroscedastic reconstruction loss, which guides the model to adaptively modulate supervision, enabling more robust distractor suppression and geometric modeling.Extensive experiments show that our method not only surpasses existing GeNeRFs but also achieves performance comparable to scene-specific distractor-free NeRFs.
